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//! Acceleration structures and spatial queries on voxels. pub mod octree; pub use octree::{Octant, Octree, OctreeVisitor}; #[cfg(feature = "ncollide")] pub mod collision; #[cfg(feature = "ncollide")] pub use collision::{voxel_ray_cast, voxel_sphere_cast}; #[cfg(feature = "ncollide")] pub mod octree_dbvt; #[cfg(feature = "ncollide")] pub use octree_dbvt::{OctreeDBVT, OctreeDBVTVisitor}; #[cfg(feature = "ncollide")] pub use ncollide3d;