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//! Data types, collections, and algorithms for working with maps on 2D and 3D integer lattices. //! Commonly known as pixel or voxel data. //! //! This library is organized into several crates: //! - **core**: lattice point and extent data types //! - **image**: conversion of 2D lattice maps to/from images //! - **mesh**: 3D isosurface generation algorithms, smooth and cubic //! - **partition**: spatial queries on voxels, e.g. raycasting //! - **procgen**: procedural generation of lattice maps, including sampled SDFs and height maps //! - **search**: search algorithms on lattice maps //! - **storage**: compressed storage for lattice maps, i.e. functions defined on `Z^2` and `Z^3` //! - **vox**: conversion of 3D lattice maps to/from VOX data format //! //! To learn the basics about lattice maps, start with these doc pages: //! //! - [points](https://docs.rs/building_blocks_core/latest/building_blocks_core/point/struct.PointN.html) //! - [extents](https://docs.rs/building_blocks_core/latest/building_blocks_core/extent/struct.ExtentN.html) //! - [arrays](https://docs.rs/building_blocks_storage/latest/building_blocks_storage/array/index.html) //! - [access traits](https://docs.rs/building_blocks_storage/latest/building_blocks_storage/access/index.html) //! - [chunk maps](https://docs.rs/building_blocks_storage/latest/building_blocks_storage/chunk_map/index.html) //! - [transform maps](https://docs.rs/building_blocks_storage/latest/building_blocks_storage/transform_map/index.html) //! - [fn maps](https://docs.rs/building_blocks_storage/latest/building_blocks_storage/func/index.html) // TODO: when rust 1.49 is stable, update the the hyperlinks above to use RFC 1946 "intra-links" pub use building_blocks_core as core; pub use building_blocks_storage as storage; pub mod prelude { pub use super::core::prelude::*; pub use super::storage::prelude::*; } #[cfg(feature = "image")] pub use building_blocks_image as image; #[cfg(feature = "mesh")] pub use building_blocks_mesh as mesh; #[cfg(feature = "partition")] pub use building_blocks_partition as partition; #[cfg(feature = "procgen")] pub use building_blocks_procgen as procgen; #[cfg(feature = "search")] pub use building_blocks_search as search; #[cfg(feature = "vox")] pub use building_blocks_vox as vox;