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use super::*;
use std::mem::replace;
pub struct BucketQueue<B: Bucket, I: Index = SimpleIndex> {
buckets: Vec<Option<B>>,
index: I,
}
impl<B: Bucket, I: Index> BucketQueue<B, I> {
pub fn new() -> Self {
Self { buckets: Vec::new(), index: I::new() }
}
pub fn len(&self) -> usize {
self.index.len()
}
pub fn is_empty(&self) -> bool {
self.index.is_empty()
}
fn grow(&mut self, priority: usize) -> &mut Option<B> {
for _ in self.buckets.len()..=priority {
self.buckets.push(None);
}
&mut self.buckets[priority]
}
}
impl<B: Bucket> Queue<B> for BucketQueue<B> {
fn new_queue() -> Self {
Self::new()
}
fn min_priority(&self) -> Option<usize> {
self.index.min()
}
fn max_priority(&self) -> Option<usize> {
self.index.max()
}
fn bucket_for_adding(&mut self, priority: usize) -> &mut B {
self.index.add(priority, &self.buckets);
self.grow(priority).get_or_insert_with(|| B::new_bucket())
}
fn bucket_for_removing(&mut self, priority: usize) -> Option<&mut B> {
self.index.remove(priority, &self.buckets);
self.buckets.get_mut(priority)?.as_mut()
}
fn bucket_for_peeking(&self, priority: usize) -> Option<&B> {
self.buckets.get(priority)?.as_ref()
}
fn bucket_for_replacing(&mut self, priority: usize) -> &mut Option<B> {
self.grow(priority)
}
fn items_replaced(&mut self, priority: usize, old_size: usize, new_size: usize) {
if new_size > old_size {
self.index.added_n(new_size - old_size, priority, &self.buckets);
} else if new_size < old_size {
self.index.removed_n(old_size - new_size, priority, &self.buckets);
}
}
fn len_queue(&self) -> usize {
self.len()
}
fn is_empty_queue(&self) -> bool {
self.is_empty()
}
fn replace(&mut self, priority: usize, replacement: Option<B>) -> Option<B> {
let existing = self.grow(priority);
let old_size = existing.as_ref().map_or(0, |b| b.len_bucket());
let new_size = replacement.as_ref().map_or(0, |b| b.len_bucket());
let replaced = replace(existing, replacement);
self.items_replaced(priority, old_size, new_size);
replaced
}
}
impl<T, B: Bucket<Item=T>, I: Index> Bucket for BucketQueue<B, I> {
type Item = T;
fn new_bucket() -> Self {
Self::new()
}
fn len_bucket(&self) -> usize {
self.len()
}
fn is_empty_bucket(&self) -> bool {
self.is_empty()
}
fn clear(&mut self) {
self.buckets = Vec::new();
self.index = I::new();
}
}