Trait broot::app::AppState [−][src]
a panel state, stackable to allow reverting to a previous one
Required methods
fn set_mode(&mut self, mode: Mode)
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fn get_mode(&self) -> Mode
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fn on_internal(
&mut self,
w: &mut W,
internal_exec: &InternalExecution,
input_invocation: Option<&VerbInvocation>,
trigger_type: TriggerType,
cc: &CmdContext<'_>,
screen: Screen
) -> Result<AppStateCmdResult, ProgramError>
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&mut self,
w: &mut W,
internal_exec: &InternalExecution,
input_invocation: Option<&VerbInvocation>,
trigger_type: TriggerType,
cc: &CmdContext<'_>,
screen: Screen
) -> Result<AppStateCmdResult, ProgramError>
execute the internal with the optional given invocation.
The invocation comes from the input and may be related to a different verb (the verb may have been triggered by a key shorctut)
fn selected_path(&self) -> &Path
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fn selection(&self) -> Selection<'_>
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fn refresh(&mut self, screen: Screen, con: &AppContext) -> Command
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fn tree_options(&self) -> TreeOptions
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fn with_new_options(
&mut self,
screen: Screen,
change_options: &dyn Fn(&mut TreeOptions),
in_new_panel: bool,
con: &AppContext
) -> AppStateCmdResult
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&mut self,
screen: Screen,
change_options: &dyn Fn(&mut TreeOptions),
in_new_panel: bool,
con: &AppContext
) -> AppStateCmdResult
build a cmdResult in response to a command being a change of tree options. This may or not be a new state
fn display(
&mut self,
w: &mut W,
screen: Screen,
state_area: Area,
skin: &PanelSkin,
con: &AppContext
) -> Result<(), ProgramError>
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&mut self,
w: &mut W,
screen: Screen,
state_area: Area,
skin: &PanelSkin,
con: &AppContext
) -> Result<(), ProgramError>
Provided methods
fn clear_pending(&mut self)
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called on start of on_command
fn on_click(
&mut self,
_x: u16,
_y: u16,
_screen: Screen,
_con: &AppContext
) -> Result<AppStateCmdResult, ProgramError>
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&mut self,
_x: u16,
_y: u16,
_screen: Screen,
_con: &AppContext
) -> Result<AppStateCmdResult, ProgramError>
fn on_double_click(
&mut self,
_x: u16,
_y: u16,
_screen: Screen,
_con: &AppContext
) -> Result<AppStateCmdResult, ProgramError>
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&mut self,
_x: u16,
_y: u16,
_screen: Screen,
_con: &AppContext
) -> Result<AppStateCmdResult, ProgramError>
fn on_pattern(
&mut self,
_pat: InputPattern,
_con: &AppContext
) -> Result<AppStateCmdResult, ProgramError>
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&mut self,
_pat: InputPattern,
_con: &AppContext
) -> Result<AppStateCmdResult, ProgramError>
fn on_mode_verb(&mut self, mode: Mode, con: &AppContext) -> AppStateCmdResult
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fn on_internal_generic(
&mut self,
_w: &mut W,
internal_exec: &InternalExecution,
input_invocation: Option<&VerbInvocation>,
_trigger_type: TriggerType,
cc: &CmdContext<'_>,
screen: Screen
) -> Result<AppStateCmdResult, ProgramError>
[src]
&mut self,
_w: &mut W,
internal_exec: &InternalExecution,
input_invocation: Option<&VerbInvocation>,
_trigger_type: TriggerType,
cc: &CmdContext<'_>,
screen: Screen
) -> Result<AppStateCmdResult, ProgramError>
a generic implementation of on_internal which may be called by states when they don’t have a specific behavior to execute
fn execute_verb(
&mut self,
w: &mut W,
verb: &Verb,
invocation: Option<&VerbInvocation>,
trigger_type: TriggerType,
cc: &CmdContext<'_>,
screen: Screen
) -> Result<AppStateCmdResult, ProgramError>
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&mut self,
w: &mut W,
verb: &Verb,
invocation: Option<&VerbInvocation>,
trigger_type: TriggerType,
cc: &CmdContext<'_>,
screen: Screen
) -> Result<AppStateCmdResult, ProgramError>
fn on_command(
&mut self,
w: &mut W,
cc: &CmdContext<'_>,
screen: Screen
) -> Result<AppStateCmdResult, ProgramError>
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&mut self,
w: &mut W,
cc: &CmdContext<'_>,
screen: Screen
) -> Result<AppStateCmdResult, ProgramError>
change the state, does no rendering
fn open_preview(
&mut self,
prefered_mode: Option<PreviewMode>,
close_if_open: bool,
cc: &CmdContext<'_>
) -> AppStateCmdResult
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&mut self,
prefered_mode: Option<PreviewMode>,
close_if_open: bool,
cc: &CmdContext<'_>
) -> AppStateCmdResult
return a cmdresult asking for the opening of a preview
fn do_pending_task(
&mut self,
_screen: Screen,
_con: &AppContext,
_dam: &mut Dam
)
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&mut self,
_screen: Screen,
_con: &AppContext,
_dam: &mut Dam
)
fn get_pending_task(&self) -> Option<&'static str>
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fn get_flags(&self) -> Vec<Flag>
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return the flags to display
fn get_starting_input(&self) -> String
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fn set_selected_path(&mut self, _path: PathBuf, _con: &AppContext)
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fn no_verb_status(&self, _has_previous_state: bool, _con: &AppContext) -> Status
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return the status which should be used when there’s no verb edited
fn get_status(
&self,
cmd: &Command,
other_path: &Option<PathBuf>,
has_previous_state: bool,
con: &AppContext
) -> Status
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&self,
cmd: &Command,
other_path: &Option<PathBuf>,
has_previous_state: bool,
con: &AppContext
) -> Status
Implementors
impl AppState for BrowserState
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fn set_mode(&mut self, mode: Mode)
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fn get_mode(&self) -> Mode
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fn get_pending_task(&self) -> Option<&'static str>
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fn selected_path(&self) -> &Path
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fn selection(&self) -> Selection<'_>
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fn tree_options(&self) -> TreeOptions
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fn with_new_options(
&mut self,
screen: Screen,
change_options: &dyn Fn(&mut TreeOptions),
in_new_panel: bool,
con: &AppContext
) -> AppStateCmdResult
[src]
&mut self,
screen: Screen,
change_options: &dyn Fn(&mut TreeOptions),
in_new_panel: bool,
con: &AppContext
) -> AppStateCmdResult
build a cmdResult asking for the addition of a new state being a browser state similar to the current one but with different options
fn clear_pending(&mut self)
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fn on_click(
&mut self,
_x: u16,
y: u16,
_screen: Screen,
_con: &AppContext
) -> Result<AppStateCmdResult, ProgramError>
[src]
&mut self,
_x: u16,
y: u16,
_screen: Screen,
_con: &AppContext
) -> Result<AppStateCmdResult, ProgramError>
fn on_double_click(
&mut self,
_x: u16,
y: u16,
screen: Screen,
con: &AppContext
) -> Result<AppStateCmdResult, ProgramError>
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&mut self,
_x: u16,
y: u16,
screen: Screen,
con: &AppContext
) -> Result<AppStateCmdResult, ProgramError>
fn on_pattern(
&mut self,
pat: InputPattern,
_con: &AppContext
) -> Result<AppStateCmdResult, ProgramError>
[src]
&mut self,
pat: InputPattern,
_con: &AppContext
) -> Result<AppStateCmdResult, ProgramError>
fn on_internal(
&mut self,
w: &mut W,
internal_exec: &InternalExecution,
input_invocation: Option<&VerbInvocation>,
trigger_type: TriggerType,
cc: &CmdContext<'_>,
screen: Screen
) -> Result<AppStateCmdResult, ProgramError>
[src]
&mut self,
w: &mut W,
internal_exec: &InternalExecution,
input_invocation: Option<&VerbInvocation>,
trigger_type: TriggerType,
cc: &CmdContext<'_>,
screen: Screen
) -> Result<AppStateCmdResult, ProgramError>
fn no_verb_status(&self, has_previous_state: bool, con: &AppContext) -> Status
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fn do_pending_task(&mut self, screen: Screen, con: &AppContext, dam: &mut Dam)
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do some work, totally or partially, if there’s some to do. Stop as soon as the dam asks for interruption
fn display(
&mut self,
w: &mut W,
_screen: Screen,
area: Area,
panel_skin: &PanelSkin,
con: &AppContext
) -> Result<(), ProgramError>
[src]
&mut self,
w: &mut W,
_screen: Screen,
area: Area,
panel_skin: &PanelSkin,
con: &AppContext
) -> Result<(), ProgramError>
fn refresh(&mut self, screen: Screen, con: &AppContext) -> Command
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fn get_flags(&self) -> Vec<Flag>
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fn get_starting_input(&self) -> String
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impl AppState for FilesystemState
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fn set_mode(&mut self, mode: Mode)
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fn get_mode(&self) -> Mode
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fn selected_path(&self) -> &Path
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fn tree_options(&self) -> TreeOptions
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fn with_new_options(
&mut self,
_screen: Screen,
change_options: &dyn Fn(&mut TreeOptions),
_in_new_panel: bool,
_con: &AppContext
) -> AppStateCmdResult
[src]
&mut self,
_screen: Screen,
change_options: &dyn Fn(&mut TreeOptions),
_in_new_panel: bool,
_con: &AppContext
) -> AppStateCmdResult
fn selection(&self) -> Selection<'_>
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fn refresh(&mut self, _screen: Screen, _con: &AppContext) -> Command
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fn on_pattern(
&mut self,
pattern: InputPattern,
_con: &AppContext
) -> Result<AppStateCmdResult, ProgramError>
[src]
&mut self,
pattern: InputPattern,
_con: &AppContext
) -> Result<AppStateCmdResult, ProgramError>
fn display(
&mut self,
w: &mut W,
_screen: Screen,
area: Area,
panel_skin: &PanelSkin,
con: &AppContext
) -> Result<(), ProgramError>
[src]
&mut self,
w: &mut W,
_screen: Screen,
area: Area,
panel_skin: &PanelSkin,
con: &AppContext
) -> Result<(), ProgramError>
fn on_internal(
&mut self,
w: &mut W,
internal_exec: &InternalExecution,
input_invocation: Option<&VerbInvocation>,
trigger_type: TriggerType,
cc: &CmdContext<'_>,
screen: Screen
) -> Result<AppStateCmdResult, ProgramError>
[src]
&mut self,
w: &mut W,
internal_exec: &InternalExecution,
input_invocation: Option<&VerbInvocation>,
trigger_type: TriggerType,
cc: &CmdContext<'_>,
screen: Screen
) -> Result<AppStateCmdResult, ProgramError>
fn on_click(
&mut self,
_x: u16,
y: u16,
_screen: Screen,
_con: &AppContext
) -> Result<AppStateCmdResult, ProgramError>
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&mut self,
_x: u16,
y: u16,
_screen: Screen,
_con: &AppContext
) -> Result<AppStateCmdResult, ProgramError>
impl AppState for HelpState
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fn set_mode(&mut self, mode: Mode)
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fn get_mode(&self) -> Mode
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fn selected_path(&self) -> &Path
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fn tree_options(&self) -> TreeOptions
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fn with_new_options(
&mut self,
_screen: Screen,
change_options: &dyn Fn(&mut TreeOptions),
_in_new_panel: bool,
_con: &AppContext
) -> AppStateCmdResult
[src]
&mut self,
_screen: Screen,
change_options: &dyn Fn(&mut TreeOptions),
_in_new_panel: bool,
_con: &AppContext
) -> AppStateCmdResult
fn selection(&self) -> Selection<'_>
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fn refresh(&mut self, _screen: Screen, _con: &AppContext) -> Command
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fn on_pattern(
&mut self,
pat: InputPattern,
_con: &AppContext
) -> Result<AppStateCmdResult, ProgramError>
[src]
&mut self,
pat: InputPattern,
_con: &AppContext
) -> Result<AppStateCmdResult, ProgramError>
fn display(
&mut self,
w: &mut W,
screen: Screen,
state_area: Area,
panel_skin: &PanelSkin,
con: &AppContext
) -> Result<(), ProgramError>
[src]
&mut self,
w: &mut W,
screen: Screen,
state_area: Area,
panel_skin: &PanelSkin,
con: &AppContext
) -> Result<(), ProgramError>
fn on_internal(
&mut self,
w: &mut W,
internal_exec: &InternalExecution,
input_invocation: Option<&VerbInvocation>,
trigger_type: TriggerType,
cc: &CmdContext<'_>,
screen: Screen
) -> Result<AppStateCmdResult, ProgramError>
[src]
&mut self,
w: &mut W,
internal_exec: &InternalExecution,
input_invocation: Option<&VerbInvocation>,
trigger_type: TriggerType,
cc: &CmdContext<'_>,
screen: Screen
) -> Result<AppStateCmdResult, ProgramError>
impl AppState for PreviewState
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fn set_mode(&mut self, mode: Mode)
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fn get_mode(&self) -> Mode
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fn get_pending_task(&self) -> Option<&'static str>
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fn on_pattern(
&mut self,
pat: InputPattern,
_con: &AppContext
) -> Result<AppStateCmdResult, ProgramError>
[src]
&mut self,
pat: InputPattern,
_con: &AppContext
) -> Result<AppStateCmdResult, ProgramError>
fn do_pending_task(&mut self, _screen: Screen, con: &AppContext, dam: &mut Dam)
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do the preview filtering if required and not yet done
fn selected_path(&self) -> &Path
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fn set_selected_path(&mut self, path: PathBuf, con: &AppContext)
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fn selection(&self) -> Selection<'_>
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fn tree_options(&self) -> TreeOptions
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fn with_new_options(
&mut self,
_screen: Screen,
change_options: &dyn Fn(&mut TreeOptions),
_in_new_panel: bool,
_con: &AppContext
) -> AppStateCmdResult
[src]
&mut self,
_screen: Screen,
change_options: &dyn Fn(&mut TreeOptions),
_in_new_panel: bool,
_con: &AppContext
) -> AppStateCmdResult
fn refresh(&mut self, _screen: Screen, con: &AppContext) -> Command
[src]
fn on_click(
&mut self,
_x: u16,
y: u16,
_screen: Screen,
_con: &AppContext
) -> Result<AppStateCmdResult, ProgramError>
[src]
&mut self,
_x: u16,
y: u16,
_screen: Screen,
_con: &AppContext
) -> Result<AppStateCmdResult, ProgramError>
fn display(
&mut self,
w: &mut W,
screen: Screen,
state_area: Area,
panel_skin: &PanelSkin,
con: &AppContext
) -> Result<(), ProgramError>
[src]
&mut self,
w: &mut W,
screen: Screen,
state_area: Area,
panel_skin: &PanelSkin,
con: &AppContext
) -> Result<(), ProgramError>
fn no_verb_status(&self, has_previous_state: bool, con: &AppContext) -> Status
[src]
fn on_internal(
&mut self,
w: &mut W,
internal_exec: &InternalExecution,
input_invocation: Option<&VerbInvocation>,
trigger_type: TriggerType,
cc: &CmdContext<'_>,
screen: Screen
) -> Result<AppStateCmdResult, ProgramError>
[src]
&mut self,
w: &mut W,
internal_exec: &InternalExecution,
input_invocation: Option<&VerbInvocation>,
trigger_type: TriggerType,
cc: &CmdContext<'_>,
screen: Screen
) -> Result<AppStateCmdResult, ProgramError>