[][src]Module brawllib_rs::high_level_fighter

Structs

BoneTransforms
ECB
Extent
GrabBoxValues
HighLevelAction
HighLevelFighter

The HighLevelFighter stores processed Fighter data in a format that is easy to read from. If brawllib_rs eventually implements the ability to modify character files via modifying Fighter and its children, then HighLevelFighter WILL NOT support that.

HighLevelFrame
HighLevelHitBox
HighLevelHurtBox
HighLevelScripts
HighLevelSubaction
HighLevelThrow
HitBoxValues
SectionScriptAst

Enums

CollisionBoxValues

Functions

get_bone_index