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use byteorder::{BigEndian, ReadBytesExt};
use cgmath::Vector3;

pub fn misc_section(data: &[u8], parent_data: &[u8]) -> MiscSection {
    let unk0_offset           = (&data[..]).read_i32::<BigEndian>().unwrap();
    let final_smash_aura_list = list_offset(&data[0x04..]);
    let hurt_box_list         = list_offset(&data[0x0c..]);
    let ledge_grab_list       = list_offset(&data[0x14..]);
    let unk7_list             = list_offset(&data[0x1c..]);
    let bone_refs_offset      = (&data[0x24..]).read_i32::<BigEndian>().unwrap();
    let unk10_offset          = (&data[0x28..]).read_i32::<BigEndian>().unwrap();
    let sound_data_offset     = (&data[0x2c..]).read_i32::<BigEndian>().unwrap();
    let unk12_offset          = (&data[0x30..]).read_i32::<BigEndian>().unwrap();
    let multi_jump_offset     = (&data[0x34..]).read_i32::<BigEndian>().unwrap();
    let glide_offset          = (&data[0x38..]).read_i32::<BigEndian>().unwrap();
    let crawl_offset          = (&data[0x3c..]).read_i32::<BigEndian>().unwrap();
    let collision_data_offset = (&data[0x40..]).read_i32::<BigEndian>().unwrap();
    let tether_offset         = (&data[0x44..]).read_i32::<BigEndian>().unwrap();
    let unk18_offset          = (&data[0x48..]).read_i32::<BigEndian>().unwrap();

    // TODO
    // Located at 0x1E50c in brawl FitPokeZeniGame.pac, there is supposed to be a struct something like this:
    // struct ECBData {
    //    bone_count: i32 // 0x00000006
    //    min_width:  f32 // 0x40800000
    //    min_height: f32 // 0x40800000
    //}
    // However I have no idea how to find that so I'm just going to calculate the length and hardcode the min_width + min_height

    let ecb_offset = unk0_offset as usize + 0x20;
    let mut ecb_bones = vec!();
    if hurt_box_list.start_offset != 0 {
        let ecb_total = (hurt_box_list.start_offset as usize - ecb_offset) / 4;
        if ecb_total < 100 {
            for i in 0..ecb_total {
                ecb_bones.push((&parent_data[ecb_offset + i * 4 ..]).read_i32::<BigEndian>().unwrap());
            }
        }
    }

    let mut final_smash_auras = vec!();
    for i in 0..final_smash_aura_list.count {
        let offset = final_smash_aura_list.start_offset as usize + i as usize * FINAL_SMASH_AURA_SIZE;
        final_smash_auras.push(final_smash_aura(&parent_data[offset ..]));
    }
    let mut hurt_boxes = vec!();
    for i in 0..hurt_box_list.count {
        let offset = hurt_box_list.start_offset as usize + i as usize * HURTBOX_SIZE;
        hurt_boxes.push(hurtbox(&parent_data[offset ..]));
    }

    let mut ledge_grabs = vec!();
    for i in 0..ledge_grab_list.count {
        let offset = ledge_grab_list.start_offset as usize + i as usize * LEDGE_GRAB_SIZE;
        ledge_grabs.push(ledge_grab(&parent_data[offset ..]));
    }

    let mut unk7s = vec!();
    for i in 0..unk7_list.count {
        let offset = unk7_list.start_offset as usize + i as usize * UNK7_SIZE;
        unk7s.push(unk7(&parent_data[offset ..]));
    }

    let mut bone_refs = vec!();
    for i in 0..10 {
        let offset = bone_refs_offset as usize + i as usize * 4;
        bone_refs.push((&parent_data[offset..]).read_i32::<BigEndian>().unwrap());
    }

    let crawl = if crawl_offset == 0 {
        None
    } else {
        Some(Crawl {
            forward:  (&parent_data[crawl_offset as usize ..]).read_f32::<BigEndian>().unwrap(),
            backward: (&parent_data[crawl_offset as usize + 0x4 ..]).read_f32::<BigEndian>().unwrap(),
        })
    };

    let tether = if tether_offset == 0 {
        None
    } else {
        Some(Tether {
            num_hang_frame: (&parent_data[tether_offset as usize ..]).read_i32::<BigEndian>().unwrap(),
            unk1:           (&parent_data[tether_offset as usize + 0x4 ..]).read_f32::<BigEndian>().unwrap(),
        })
    };

    MiscSection {
        ecb_bones,
        final_smash_auras,
        hurt_boxes,
        ledge_grabs,
        unk7s,
        bone_refs,
        unk10_offset,
        sound_data_offset,
        unk12_offset,
        multi_jump_offset,
        glide_offset,
        crawl,
        collision_data_offset,
        tether,
        unk18_offset,
    }
}

fn list_offset(data: &[u8]) -> ListOffset {
    ListOffset {
        start_offset: (&data[0x0..]).read_i32::<BigEndian>().unwrap(),
        count:        (&data[0x4..]).read_i32::<BigEndian>().unwrap(),
    }
}

fn final_smash_aura(data: &[u8]) -> FinalSmashAura {
    let bone_index = (&data[0x00..]).read_i32::<BigEndian>().unwrap();
    let x          = (&data[0x04..]).read_f32::<BigEndian>().unwrap();
    let y          = (&data[0x08..]).read_f32::<BigEndian>().unwrap();
    let width      = (&data[0x0c..]).read_f32::<BigEndian>().unwrap();
    let height     = (&data[0x10..]).read_f32::<BigEndian>().unwrap();
    FinalSmashAura { bone_index, x, y, width, height }
}

fn hurtbox(data: &[u8]) -> HurtBox {
    let offset = Vector3::<f32>::new(
        (&data[0x0..]).read_f32::<BigEndian>().unwrap(),
        (&data[0x4..]).read_f32::<BigEndian>().unwrap(),
        (&data[0x8..]).read_f32::<BigEndian>().unwrap(),
    );

    let stretch = Vector3::<f32>::new(
        (&data[0x0c..]).read_f32::<BigEndian>().unwrap(),
        (&data[0x10..]).read_f32::<BigEndian>().unwrap(),
        (&data[0x14..]).read_f32::<BigEndian>().unwrap(),
    );

    let radius = (&data[0x18..]).read_f32::<BigEndian>().unwrap();
    let flags = (&data[0x1c..]).read_u16::<BigEndian>().unwrap();

    let enabled    =   flags & 0b0000_0000_0000_0001 == 1;
    let unk        = ((flags & 0b0000_0000_0000_0110) >> 1) as u8;
    let zone       = ((flags & 0b0000_0000_0001_1000) >> 3) as u8;
    let region     = ((flags & 0b0000_0000_0110_0000) >> 5) as u8;
    let bone_index = ((flags & 0b1111_1111_1000_0000) >> 7) as u16;

    let zone = match zone {
        0 => HurtBoxZone::Low,
        1 => HurtBoxZone::Middle,
        2 => HurtBoxZone::High,
        _ => unreachable!()
    };

    HurtBox {
        offset,
        stretch,
        radius,
        enabled,
        unk,
        zone,
        region,
        bone_index,
    }
}

fn ledge_grab(data: &[u8]) -> LedgeGrab {
    let x      = (&data[0x0..]).read_f32::<BigEndian>().unwrap();
    let y      = (&data[0x4..]).read_f32::<BigEndian>().unwrap();
    let width  = (&data[0x8..]).read_f32::<BigEndian>().unwrap();
    let height = (&data[0xc..]).read_f32::<BigEndian>().unwrap();
    LedgeGrab { x, y, width, height }
}

fn unk7(data: &[u8]) -> Unk7 {
    let unk1  =   data[0x00];
    let unk2  =   data[0x01];
    let unk3  =   data[0x02];
    let unk4  =   data[0x03];
    let unk5  =   data[0x04];
    let unk6  =   data[0x05];
    let unk7  =   data[0x06];
    let unk8  =   data[0x07];
    let unk9  = (&data[0x08..]).read_f32::<BigEndian>().unwrap();
    let unk10 = (&data[0x0c..]).read_f32::<BigEndian>().unwrap();
    let unk11 = (&data[0x10..]).read_f32::<BigEndian>().unwrap();
    let unk12 = (&data[0x14..]).read_f32::<BigEndian>().unwrap();
    let unk13 = (&data[0x18..]).read_f32::<BigEndian>().unwrap();
    let unk14 = (&data[0x1c..]).read_f32::<BigEndian>().unwrap();
    Unk7 { unk1, unk2, unk3, unk4, unk5, unk6, unk7, unk8, unk9, unk10, unk11, unk12, unk13, unk14 }
}

#[derive(Debug)]
pub struct MiscSection {
    pub ecb_bones: Vec<i32>,
    pub final_smash_auras: Vec<FinalSmashAura>,
    pub hurt_boxes: Vec<HurtBox>,
    pub ledge_grabs: Vec<LedgeGrab>,
    pub unk7s: Vec<Unk7>,
    pub bone_refs: Vec<i32>,
    unk10_offset: i32,
    sound_data_offset: i32,
    unk12_offset: i32,
    multi_jump_offset: i32,
    glide_offset: i32,
    pub crawl: Option<Crawl>,
    collision_data_offset: i32,
    pub tether: Option<Tether>,
    unk18_offset: i32,
}

#[derive(Debug)]
pub struct ListOffset {
    start_offset: i32,
    count: i32,
}

pub const FINAL_SMASH_AURA_SIZE: usize = 0x14;
#[derive(Debug)]
pub struct FinalSmashAura {
    pub bone_index: i32,
    pub x: f32,
    pub y: f32,
    pub width: f32,
    pub height: f32,
}

pub const HURTBOX_SIZE: usize = 0x20;
#[derive(Serialize, Clone, Debug)]
pub struct HurtBox {
    pub offset: Vector3<f32>,
    pub stretch: Vector3<f32>,
    pub radius: f32,
    pub enabled: bool,
    unk: u8,
    pub zone: HurtBoxZone,
    pub region: u8,
    pub bone_index: u16,
}

#[derive(Serialize, Clone, Debug)]
pub enum HurtBoxZone {
    Low,
    Middle,
    High
}

pub const LEDGE_GRAB_SIZE: usize = 0x10;
#[derive(Serialize, Clone, Debug)]
pub struct LedgeGrab {
    pub x: f32,
    pub y: f32,
    pub width: f32,
    pub height: f32,
}

pub const UNK7_SIZE: usize = 0x20;
#[derive(Debug)]
pub struct Unk7 {
    unk1: u8,
    unk2: u8,
    unk3: u8,
    unk4: u8,

    unk5: u8,
    unk6: u8,
    unk7: u8,
    unk8: u8,

    unk9: f32,
    unk10: f32,
    unk11: f32,
    unk12: f32,

    unk13: f32,
    unk14: f32,
}

#[derive(Debug)]
pub struct Crawl {
    pub forward: f32,
    pub backward: f32,
}

#[derive(Debug)]
pub struct Tether {
    pub num_hang_frame: i32,
    unk1: f32,
}