[][src]Struct brawlhalla::player::Player

pub struct Player { /* fields omitted */ }

Methods

impl Player[src]

pub fn brawlhalla_id(&self) -> u64[src]

pub fn name(&self) -> &String[src]

pub fn xp(&self) -> u64[src]

pub fn level(&self) -> u64[src]

pub fn xp_percentage(&self) -> f64[src]

pub fn games(&self) -> u64[src]

pub fn wins(&self) -> u64[src]

pub fn damagebomb(&self) -> &String[src]

pub fn damagemine(&self) -> &String[src]

pub fn damagespikeball(&self) -> &String[src]

pub fn damagesidekick(&self) -> &String[src]

pub fn hitsnowball(&self) -> u64[src]

pub fn kobomb(&self) -> u64[src]

pub fn komine(&self) -> u64[src]

pub fn kospikeball(&self) -> u64[src]

pub fn kosidekick(&self) -> u64[src]

pub fn kosnowball(&self) -> u64[src]

pub fn legends(&self) -> &Vec<PlayerLegend>[src]

pub fn clan(&self) -> &PlayerClan[src]

Trait Implementations

impl Debug for Player[src]

impl<'de> Deserialize<'de> for Player[src]

Auto Trait Implementations

impl RefUnwindSafe for Player

impl Send for Player

impl Sync for Player

impl Unpin for Player

impl UnwindSafe for Player

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.