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//! Traits used by the library. Those are of mostly internal use and normally shouldn't need //! implementation by some user-made type. //! //! Note that it is recommended to always import this module for things to work fine, such as //! using `X::fetch` methods, where `X` is any model implementing `PropFetchable` or //! `PropLimFetchable` (there are some that do not implement either, and rather have their own //! implementation of a `fetch` function, because they have 3 or more parameters). use crate::error::{Result}; #[cfg(feature = "async")] use async_trait::async_trait; use crate::http::Client; // use serde::de::DeserializeOwned; use crate::http::routes::Route; pub mod propfetch { use super::*; /// A trait representing a type with a property used to be fetched, and a route with which to /// fetch it. This can be either a tag or the limit of fetching, for example. /// /// The property must be returned by the `get_fetch_prop` function. /// The route must be returned by the `get_route` function. /// This trait is used in parallel with `PropFetchable`. /// /// [`PropFetchable`]: traits/propfetch/trait.PropFetchable.html /// [`GetFetchProp`]: traits/propfetch/trait.GetFetchProp.html pub trait GetFetchProp: Sized { type Property: ?Sized; /// Obtain the revelant property for fetching. fn get_fetch_prop(&self) -> &Self::Property; // necessary for Refetchable blanket impl /// Obtain the route for fetching by using a property. fn get_route(prop: &Self::Property) -> Route; } /// A trait representing a weaker variant of [`GetFetchProp`]; only indicates the fetching route can /// be obtained by the `get_route` method by specifying a property, not that such property is /// obtainable. Note that all `GetFetchProp` implementers also implement `PropRouteable`, thanks /// to a blanket impl. pub trait PropRouteable: Sized { type Property: ?Sized; /// Obtain the route for fetching by using a property. fn get_route(prop: &Self::Property) -> Route; } impl<T: GetFetchProp> PropRouteable for T { type Property = <T as GetFetchProp>::Property; fn get_route(prop: &<Self as PropRouteable>::Property) -> Route { <Self as GetFetchProp>::get_route(prop) } } /// A trait representing a type whose instance can be fetched from the API using some property. /// This is usually the object's tag. #[cfg_attr(feature = "async", async_trait)] pub trait PropFetchable: Sized { type Property: ?Sized; /// (Sync) Fetch and construct a new instance of this type. /// /// # Errors /// /// This function may error: /// - While requesting (will return an [`Error::Request`]); /// - After receiving a bad status code (API or other error - returns an [`Error::Status`]); /// - After a ratelimit is indicated by the API, while also specifying when it is lifted ([`Error::Ratelimited`]); /// - While parsing incoming JSON (will return an [`Error::Json`]). /// /// (All of those, of course, wrapped inside an `Err`.) /// /// # Examples /// /// Fetching a [`Player`] instance from a player tag: /// /// ```rust,ignore /// use brawl_api::{Client, Player, traits::*}; /// /// # fn main() -> Result<(), Box<dyn ::std::error::Error>> { /// let my_client = Client::new("my auth token"); /// let player = Player::fetch(&my_client, "#PLAYERTAGHERE")?; /// // now the data for the given player is available for use /// /// # Ok(()) /// # } /// ``` /// /// [`Player`]: model/players/player/struct.Player.html /// [`Error::Request`]: error/enum.Error.html#variant.Request /// [`Error::Status`]: error/enum.Error.html#variant.Status /// [`Error::Ratelimited`]: error/enum.Error.html#variant.Ratelimited /// [`Error::Json`]: error/enum.Error.html#variant.Json fn fetch(client: &Client, prop: &Self::Property) -> Result<Self>; /// (Async) Fetch and construct a new instance of this type. /// /// # Errors /// /// This function may error: /// - While requesting (will return an [`Error::Request`]); /// - After receiving a bad status code (API or other error - returns an [`Error::Status`]); /// - After a ratelimit is indicated by the API, while also specifying when it is lifted ([`Error::Ratelimited`]); /// - While parsing incoming JSON (will return an [`Error::Json`]). /// /// (All of those, of course, wrapped inside an `Err`.) /// /// # Examples /// /// Fetching a [`Player`] instance from a player tag: /// /// ```rust,ignore /// use brawl_api::{Client, Player, traits::*}; /// /// # async fn main() -> Result<(), Box<dyn ::std::error::Error>> { /// let my_client = Client::new("my auth token"); /// let player = Player::a_fetch(&my_client, "#PLAYERTAGHERE").await?; /// // now the data for the given player is available for use /// /// # Ok(()) /// # } /// ``` /// /// [`Player`]: model/players/player/struct.Player.html /// [`Error::Request`]: error/enum.Error.html#variant.Request /// [`Error::Status`]: error/enum.Error.html#variant.Status /// [`Error::Ratelimited`]: error/enum.Error.html#variant.Ratelimited /// [`Error::Json`]: error/enum.Error.html#variant.Json #[cfg(feature = "async")] async fn a_fetch(client: &Client, prop: &'async_trait Self::Property) -> Result<Self> where Self: 'async_trait, Self::Property: 'async_trait; } } pub use propfetch::*; pub mod proplimfetch { use super::*; use num_traits::PrimInt; /// A trait representing a type that returns a [`Route`] object given a property and a limit /// of how many to fetch. pub trait PropLimRouteable { type Property: ?Sized; type Limit: PrimInt; // must be numeric! /// Obtain the route for fetching by using a property and specifying the limit of fetching. fn get_route(prop: &Self::Property, limit: Self::Limit) -> Route; } /// A trait representing a type whose instance can be fetched from the API using some property /// and specifying a limit of how many objects to fetch. /// /// **Note:** types which simply require the limit for fetching use [`PropFetchable`] instead /// (with the limit being the property itself). #[cfg_attr(feature = "async", async_trait)] pub trait PropLimFetchable: Sized { type Property: ?Sized; type Limit: PrimInt; // numeric /// (Sync) Fetch and construct a new instance of this type. /// /// # Errors /// /// This function may error: /// - While requesting (will return an [`Error::Request`]); /// - After receiving a bad status code (API or other error - returns an [`Error::Status`]); /// - After a ratelimit is indicated by the API, while also specifying when it is lifted ([`Error::Ratelimited`]); /// - While parsing incoming JSON (will return an [`Error::Json`]). /// /// (All of those, of course, wrapped inside an `Err`.) /// /// # Examples /// /// Fetching a world-wide player leaderboard ([`PlayerLeaderboard`]): /// ```rust,ignore /// use brawl_api::{PlayerLeaderboard, Client, traits::PropLimFetchable}; /// /// # fn main() -> Result<(), Box<dyn ::std::error::Error>> { /// let client = Client::new("my auth key"); /// /// // if the fetch is successful, then the variable below will have the global top 100 players /// // in the 'items' field (i.e. '*top100players'). /// let top100players: PlayerLeaderboard = PlayerLeaderboard::fetch(&client, "global", 100)?; /// /// // get player ranked #1. The items are usually sorted (i.e. rank 1 on index [0], rank 2 /// // on index [1] etc.), but, to make the program absolutely safe, might want to .sort() /// let player1 = &top100players[0]; /// /// assert_eq!(player1.rank, 1); /// /// # Ok(()) /// # } /// ``` /// /// [`PlayerLeaderboard`]: model/rankings/players/struct.PlayerLeaderboard.html /// [`Error::Request`]: error/enum.Error.html#variant.Request /// [`Error::Status`]: error/enum.Error.html#variant.Status /// [`Error::Ratelimited`]: error/enum.Error.html#variant.Ratelimited /// [`Error::Json`]: error/enum.Error.html#variant.Json fn fetch(client: &Client, prop: &Self::Property, limit: Self::Limit) -> Result<Self>; /// (Async) Fetch and construct a new instance of this type. /// /// # Errors /// /// This function may error: /// - While requesting (will return an [`Error::Request`]); /// - After receiving a bad status code (API or other error - returns an [`Error::Status`]); /// - After a ratelimit is indicated by the API, while also specifying when it is lifted ([`Error::Ratelimited`]); /// - While parsing incoming JSON (will return an [`Error::Json`]). /// /// (All of those, of course, wrapped inside an `Err`.) /// /// # Examples /// /// Fetching a world-wide player leaderboard ([`PlayerLeaderboard`]): /// ```rust,ignore /// use brawl_api::{PlayerLeaderboard, Client, traits::PropLimFetchable}; /// /// # async fn main() -> Result<(), Box<dyn ::std::error::Error>> { /// let client = Client::new("my auth key"); /// /// // if the fetch is successful, then the variable below will have the global top 100 players /// // in the 'items' field (i.e. '*top100players'). /// let top100players: PlayerLeaderboard = PlayerLeaderboard::a_fetch(&client, "global", 100).await?; /// /// // get player ranked #1. The items are usually sorted (i.e. rank 1 on index [0], rank 2 /// // on index [1] etc.), but, to make the program absolutely safe, might want to .sort() /// let player1 = &top100players[0]; /// /// assert_eq!(player1.rank, 1); /// /// # Ok(()) /// # } /// ``` /// /// [`PlayerLeaderboard`]: model/rankings/players/struct.PlayerLeaderboard.html /// [`Error::Request`]: error/enum.Error.html#variant.Request /// [`Error::Status`]: error/enum.Error.html#variant.Status /// [`Error::Ratelimited`]: error/enum.Error.html#variant.Ratelimited /// [`Error::Json`]: error/enum.Error.html#variant.Json #[cfg(feature = "async")] async fn a_fetch(client: &Client, prop: &'async_trait Self::Property, limit: Self::Limit) -> Result<Self> where Self: 'async_trait, Self::Property: 'async_trait, Self::Limit: 'async_trait; } } pub use proplimfetch::*; // endregion:PropFetch /// A trait representing a type whose instance can be fetched again. /// Note that all types implementing [`GetFetchProp`] and [`PropFetchable`] also implement /// [`Refetchable`] due to a blanket implementation. /// /// [`PropFetchable`]: traits/propfetch/trait.PropFetchable.html /// [`GetFetchProp`]: traits/propfetch/trait.GetFetchProp.html #[cfg_attr(feature = "async", async_trait)] pub trait Refetchable: Sized { /// (Sync) Causes this instance to be re-fetched (i.e., updated to latest Brawl Stars data). /// /// # Examples /// /// ```rust,ignore /// use brawl_api::prelude::*; /// /// # fn main() -> Result<(), Box<dyn ::std::error::Error>> { /// let my_client = Client::new("my auth key"); /// /// let player = Player::fetch(&my_client, "#PLAYER_TAG_HERE")?; /// /// // after using it a bit, we want to update its data /// /// let player = player.refetch(&my_client)?; // `refetch` does not mutate the instance! /// /// // player variable is now up-to-date. /// /// # Ok(()) /// # } /// ``` fn refetch(&self, client: &Client) -> Result<Self>; /// (Sync) Like `refetch`, but mutates the instance, returning an immutable reference to it. /// /// Its usage and errors are the same (it is called, after all), but the old variable does /// not need to be assigned; rather, that is done for the programmer (the variable's value /// **is entirely replaced** by a new one, if the fetching is successful). fn refetch_update(&mut self, client: &Client) -> Result<&Self> { *self = self.refetch(client)?; Ok(self as &Self) } /// (Async) Causes this instance to be re-fetched (i.e., updated to latest Brawl Stars data). /// /// # Examples /// /// ```rust,ignore /// use brawl_api::prelude::*; /// /// # async fn main() -> Result<(), Box<dyn ::std::error::Error>> { /// let my_client = Client::new("my auth key"); /// /// let player = Player::a_fetch(&my_client, "#PLAYER_TAG_HERE").await?; /// /// // after using it a bit, we want to update its data /// /// let player = player.a_refetch(&my_client).await?; // this does not mutate the old instance! /// /// // player variable is now up-to-date. /// /// # Ok(()) /// # } /// ``` #[cfg(feature = "async")] async fn a_refetch(&self, client: &Client) -> Result<Self>; /// (Async) Like `a_refetch`, but mutates the instance, returning an immutable reference to it. /// /// Its usage and errors are the same (it is called, after all), but the old variable does /// not need to be assigned; rather, that is done for the programmer (the variable's value /// **is entirely replaced** by a new one, if the fetching is successful). #[cfg(feature = "async")] async fn a_refetch_update(&'async_trait mut self, client: &Client) -> Result<&'async_trait Self> where Self: Send + Sync, { *self = self.a_refetch(client).await?; Ok(self as &Self) } } #[cfg_attr(feature = "async", async_trait)] impl<T> Refetchable for T where T: PropFetchable<Property=<T as GetFetchProp>::Property> + GetFetchProp + Sized + Send + Sync, <T as GetFetchProp>::Property: Sync + Send { fn refetch(&self, client: &Client) -> Result<Self> { Self::fetch(client, self.get_fetch_prop()) } #[cfg(feature = "async")] async fn a_refetch(&self, client: &Client) -> Result<Self> where T: 'async_trait, <T as GetFetchProp>::Property: 'async_trait, { Self::a_fetch(client, self.get_fetch_prop()).await } } /// A trait indicating that another type can be converted into this one by fetching from the API. /// Note that, thanks to a blanket implementation, implementing this implies implementing /// [`FetchInto`] for the other type. /// /// [`FetchInto`]: traits/trait.FetchInto.html #[cfg_attr(feature = "async", async_trait)] pub trait FetchFrom<T>: Sized { /// (Sync) Attempts to request to the API and return a new instance of the type being turned /// into. /// /// # Errors /// /// See the respective struct's `fetch` implementation (or `PropFetchable`/`PropLimFetchable` /// implementation). /// /// # Examples /// /// ```rust,ignore /// use brawl_api::{Client, Player, Club, traits::*}; /// /// # fn main() -> Result<(), Box<dyn ::std::error::Error>> { /// let my_client = Client::new("my auth token"); /// let club = Club::fetch(&my_client, "#CLUB_TAG_HERE")?; /// let some_member = &club.members[0]; /// let some_player = Player::fetch_from(&my_client, some_member)?; /// // now `some_member`'s full data, as a Player, is available for use. /// /// # Ok(()) /// # } /// ``` fn fetch_from(client: &Client, value: &T) -> Result<Self>; /// (Async) Attempts to request to the API and return a new instance of the type being turned /// into. /// /// # Errors /// /// See the respective struct's `a_fetch` implementation (or `PropFetchable`/`PropLimFetchable` /// implementation). /// /// # Examples /// /// ```rust,ignore /// use brawl_api::{Client, Player, Club, traits::*}; /// /// # async fn main() -> Result<(), Box<dyn ::std::error::Error>> { /// let my_client = Client::new("my auth token"); /// let club = Club::a_fetch(&my_client, "#CLUB_TAG_HERE").await?; /// let some_member = &club.members[0]; /// let some_player = Player::a_fetch_from(&my_client, some_member).await?; /// // now `some_member`'s full data, as a Player, is available for use. /// /// # Ok(()) /// # } /// ``` #[cfg(feature = "async")] async fn a_fetch_from(client: &Client, value: &T) -> Result<Self>; } /// A trait indicating that this type can be converted into another by fetching from the API. /// Note that [`FetchFrom`] should be implemented, in order to apply the respective blanket /// implementation of this trait. /// /// [`FetchFrom`]: traits/trait.FetchFrom.html #[cfg_attr(feature = "async", async_trait)] pub trait FetchInto<T>: Sized { /// (Sync) Attempts to request to the API and return a new instance of the type being turned /// into. /// /// # Errors /// /// See the respective into-type's `fetch` implementation (or `PropFetchable`/`PropLimFetchable` /// implementation). /// /// # Examples /// /// See [`FetchFrom::<T>::fetch_from`]. fn fetch_into(&self, client: &Client) -> Result<T>; #[cfg(feature = "async")] /// (Async) Attempts to request to the API and return a new instance of the type being turned /// into. /// /// # Errors /// /// See the respective into-type's `a_fetch` implementation (or /// `PropFetchable`/`PropLimFetchable` implementation). /// /// # Examples /// /// See [`FetchFrom::<T>::a_fetch_from`]. async fn a_fetch_into(&self, client: &Client) -> Result<T> where T: 'async_trait; } // FetchFrom implies FetchInto #[cfg_attr(feature = "async", async_trait)] impl<T, U> FetchInto<U> for T where T: Sync + Send, U: FetchFrom<T> + Sync + Send { fn fetch_into(&self, client: &Client) -> Result<U> { U::fetch_from(client, self) } #[cfg(feature = "async")] async fn a_fetch_into(&self, client: &Client) -> Result<U> where U: 'async_trait { U::a_fetch_from(client, self).await } } // FetchFrom (and thus FetchInto) is reflexive #[cfg_attr(feature = "async", async_trait)] impl<T: Sync + Send + Clone> FetchFrom<T> for T { /// (Sync) Returns a copy of the current instance when attempting to fetch from itself. /// In order to re-fetch, see [`Refetchable`]. /// /// # Errors /// /// Never errors; is only a [`Result`] in order to match the trait signature. /// /// [`Refetchable`]: trait.Refetchable.html /// [`Result`]: ../error/type.Result.html fn fetch_from(_: &Client, t: &T) -> Result<T> { Ok(t.to_owned()) } /// (Async) Returns a copy of the current instance when attempting to fetch from itself. /// In order to re-fetch, see [`Refetchable`]. /// /// # Errors /// /// Never errors; is only a [`Result`] in order to match the trait signature. /// /// [`Refetchable`]: trait.Refetchable.html /// [`Result`]: ../error/type.Result.html #[cfg(feature = "async")] async fn a_fetch_from(_: &Client, t: &T) -> Result<Self> { Ok(t.to_owned()) } }