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// Copyright (c) 2021, BlockProject 3D // // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of BlockProject 3D nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. //! This library is the official implementation for the [BPX](https://gitlab.com/bp3d/bpx/bpx/-/blob/master/BPX_Format.pdf) container format. use std::vec::Vec; pub mod bpxp; pub mod builder; mod compression; pub mod decoder; pub mod encoder; pub mod error; mod garraylen; pub mod header; pub mod sd; pub mod section; pub mod strings; pub mod utils; /// Represents a pointer to a section /// /// *Allows indirect access to a given section instead of sharing mutable references in user code* pub type SectionHandle = usize; /// The interface implemented by both the BPX encoder and decoder pub trait Interface { /// Searches for the first section of a given type /// /// # Arguments /// /// * `btype` - section type byte /// /// # Returns /// /// * None if no section could be found /// * a handle to the section fn find_section_by_type(&self, btype: u8) -> Option<SectionHandle>; /// Searches for all sections of a given type /// /// # Arguments /// /// * `btype` - section type byte /// /// # Returns /// /// * a list of handles from all sections matching the given type fn find_all_sections_of_type(&self, btype: u8) -> Vec<SectionHandle>; /// Locates a section by its index in the file /// /// # Arguments /// /// * `index` - the section index to search for /// /// # Returns /// /// * None if the section does not exist /// * a handle to the section fn find_section_by_index(&self, index: u32) -> Option<SectionHandle>; /// Gets the BPX section header /// /// *panics if the given section handle is invalid* /// /// # Arguments /// /// * `handle` - a handle to the section /// /// # Returns /// /// * read-only reference to the BPX section header fn get_section_header(&self, handle: SectionHandle) -> &header::SectionHeader; /// Opens a section for read and/or write /// /// *panics if the given section handle is invalid* /// /// # Arguments /// /// * `handle` - a handle to the section /// /// # Returns /// /// * reference to the section data fn open_section(&mut self, handle: SectionHandle) -> Result<&mut dyn section::SectionData>; /// Gets the BPX main header /// /// # Returns /// /// * read-only reference to the BPX main header fn get_main_header(&self) -> &header::MainHeader; } /// Represents a result from this library /// /// *this acts as a shortcut to [Result](std::result::Result)<T, [Error](error::Error)>* pub type Result<T> = std::result::Result<T, error::Error>;