Crate boytacean

source ·

Modules

  • Main GameBoy emulation entrypoint functions and structures.
  • Constants that define the current build and execution environment.
  • General information about the crate and the emulator.
  • MMU (Memory Management Unit) functions and structures.
  • Gamepad related functions and structures.
  • PPU (Picture Processing Unit) functions and structures.
  • System save state (BOS and BESS formats) functions and structures.

Macros