Enum boxcars::Attribute

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pub enum Attribute {
Show 41 variants Boolean(bool), Byte(u8), AppliedDamage(AppliedDamage), DamageState(DamageState), CamSettings(Box<CamSettings>), ClubColors(ClubColors), Demolish(Box<Demolish>), DemolishFx(Box<DemolishFx>), Enum(u16), Explosion(Explosion), ExtendedExplosion(ExtendedExplosion), FlaggedByte(bool, u8), ActiveActor(ActiveActor), Float(f32), GameMode(u8, u8), Int(i32), Int64(i64), Loadout(Box<Loadout>), TeamLoadout(Box<TeamLoadout>), Location(Vector3f), MusicStinger(MusicStinger), PlayerHistoryKey(u16), Pickup(Pickup), PickupNew(PickupNew), QWord(u64), Welded(Welded), Title(bool, bool, u32, u32, u32, u32, u32, bool), TeamPaint(TeamPaint), RigidBody(RigidBody), String(String), UniqueId(Box<UniqueId>), Reservation(Box<Reservation>), PartyLeader(Option<Box<UniqueId>>), PrivateMatch(Box<PrivateMatchSettings>), LoadoutOnline(Vec<Vec<Product>>), LoadoutsOnline(LoadoutsOnline), StatEvent(StatEvent), Rotation(Rotation), RepStatTitle(RepStatTitle), PickupInfo(PickupInfo), Impulse(Impulse),
}
Expand description

The attributes for updated actors in the network data.

The vast majority of attributes in the network data are rigid bodies. As a performance improvent, any attribute variant larger than the size of a rigid body is moved to the heap (ie: Box::new). This change increased throughput by 40%.

Variants§

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Boolean(bool)

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Byte(u8)

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AppliedDamage(AppliedDamage)

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DamageState(DamageState)

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CamSettings(Box<CamSettings>)

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ClubColors(ClubColors)

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Demolish(Box<Demolish>)

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DemolishFx(Box<DemolishFx>)

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Enum(u16)

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Explosion(Explosion)

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ExtendedExplosion(ExtendedExplosion)

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FlaggedByte(bool, u8)

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ActiveActor(ActiveActor)

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Float(f32)

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GameMode(u8, u8)

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Int(i32)

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Int64(i64)

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Loadout(Box<Loadout>)

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TeamLoadout(Box<TeamLoadout>)

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Location(Vector3f)

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MusicStinger(MusicStinger)

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PlayerHistoryKey(u16)

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Pickup(Pickup)

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PickupNew(PickupNew)

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QWord(u64)

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Welded(Welded)

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Title(bool, bool, u32, u32, u32, u32, u32, bool)

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TeamPaint(TeamPaint)

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RigidBody(RigidBody)

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String(String)

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UniqueId(Box<UniqueId>)

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Reservation(Box<Reservation>)

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PartyLeader(Option<Box<UniqueId>>)

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PrivateMatch(Box<PrivateMatchSettings>)

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LoadoutOnline(Vec<Vec<Product>>)

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LoadoutsOnline(LoadoutsOnline)

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StatEvent(StatEvent)

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Rotation(Rotation)

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RepStatTitle(RepStatTitle)

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PickupInfo(PickupInfo)

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Impulse(Impulse)

Trait Implementations§

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impl Clone for Attribute

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fn clone(&self) -> Attribute

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Attribute

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq<Attribute> for Attribute

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fn eq(&self, other: &Attribute) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Attribute

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Attribute

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.