[−][src]Module box2d_rs::joints::b2_distance_joint
Structs
B2distanceJoint | A distance joint constrains two points on two bodies to remain at a fixed distance from each other. You can view this as a massless, rigid rod. |
B2distanceJointDef | Distance joint definition. This requires defining an anchor point on both bodies and the non-zero length of the distance joint. The definition uses local anchor points so that the initial configuration can violate the constraint slightly. This helps when saving and loading a game. @warning Do not use a zero or short length. |