[−][src]Module box2d_rs::b2_math
Structs
B2Mat22 | A 2-by-2 matrix. Stored in column-major order. |
B2Mat33 | A 3-by-3 matrix. Stored in column-major order. |
B2Rot | Rotation |
B2Sweep | This describes the motion of a body/shape for TOI computation. Shapes are defined with respect to the body origin, which may no coincide with the center of mass. However, to support dynamics we must interpolate the center of mass position. |
B2Transform | A transform contains translation and rotation. It is used to represent the position and orientation of rigid frames. |
B2Vec3 | A 2D column vector with 3 elements. |
B2vec2 | A 2D column vector. |
Functions
b2_abs | |
b2_abs_i32 | |
b2_abs_mat22 | |
b2_abs_vec2 | |
b2_atan2 | |
b2_clamp | |
b2_clamp_vec2 | |
b2_cross | Perform the cross product on two vectors. In 2D this produces a scalar. |
b2_cross_scalar_by_vec | Perform the cross product on a scalar and a vector. In 2D this produces a vector. |
b2_cross_vec3 | Perform the cross product on two vectors. |
b2_cross_vec_by_scalar | Perform the cross product on a vector and a scalar. In 2D this produces a vector. |
b2_distance_vec2 | |
b2_distance_vec2_squared | |
b2_dot | Perform the dot product on two vectors. |
b2_dot_vec3 | Perform the dot product on two vectors. |
b2_is_power_of_two | |
b2_is_valid | |
b2_max | |
b2_max_vec2 | |
b2_min | |
b2_min_vec2 | |
b2_mul | Multiply a matrix times a vector. If a rotation matrix is provided, then this transforms the vector from one frame to another. |
b2_mul22 | Multiply a matrix times a vector. |
b2_mul_mat22 | |
b2_mul_mat33 | Multiply a matrix times a vector. |
b2_mul_rot | Multiply two rotations: q * r |
b2_mul_rot_by_vec2 | Rotate a vector |
b2_mul_t | Multiply a matrix transpose times a vector. If a rotation matrix is provided, then this transforms the vector from one frame to another (inverse transform). |
b2_mul_t_mat22 | |
b2_mul_t_rot | Transpose multiply two rotations: qT * r |
b2_mul_t_rot_by_vec2 | Inverse rotate a vector |
b2_mul_t_transform | |
b2_mul_t_transform_by_vec2 | |
b2_mul_transform | |
b2_mul_transform_by_vec2 | |
b2_next_power_of_two | "Next Largest Power of 2 Given a binary integer value x, the next largest power of 2 can be computed by a SWAR algorithm that recursively "folds" the upper bits into the lower bits. This process yields a bit vector with the same most significant 1 as x, but all 1's below it. Adding 1 to that value yields the next largest power of 2. For a 32-bit value:" |
b2_sqrt | |
b2_swap | |
b2_sweep_advance | |
b2_sweep_get_transform | |
b2_sweep_normalize | normalize an angle in radians to be between -pi and pi |
is_equal | |
not_equal |