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pub fn linear_to_srgb(value: f32) -> u32 {
let v = f32::max(0., f32::min(1., value));
if v <= 0.003_130_8 {
(v * 12.92 * 255. + 0.5).round() as u32
} else {
((1.055 * f32::powf(v, 1. / 2.4) - 0.055) * 255. + 0.5).round() as u32
}
}
pub fn srgb_to_linear(value: u32) -> f32 {
let v = value as f32 / 255.;
if v <= 0.04045 {
v / 12.92
} else {
f32::powf((v + 0.055) / 1.055, 2.4)
}
}
fn sign(n: f32) -> f32 {
if n < 0. {
-1.
} else {
1.
}
}
pub fn sign_pow(val: f32, exp: f32) -> f32 {
sign(val) * f32::powf(val.abs(), exp)
}