Expand description
§Drew’s Rust library for (clang/objc) blocks.
This is my Rust crate for using blocks, the Apple C extension often used with ObjC. This crate may be compared with the more popular block crate.
This crate is part of the objr expanded universe universe which provide low-level, zero-cost abstractions for Apple platform features that mimic code from first-party compilers. Distinctive features of this library include:
- Every block is a distinct newtype, creating a richer typesystem that unlocks new compile-time optimizations
- In Rust, blocks may be FnOnce (implemented), Fn, or FnMut (planned), unlocking the full Rust typesystem
- In C/ObjC, blocks may escape (implemented) or not escape (planned), unlocking various optimizations used by real C/ObjC compilers
- C/ObjC is a giant ball of unsafe code, and most direct use of this crate is also unsafe. Bindings authors are encouraged to wrap safe API based on their local knowledge.
- Ergonomic macros for quickly binding new platform APIs
- The
continuationfeature (off by default) bridges block-based completion handlers to Rustasync fns.- This is similar to (and informed by) Apple’s own Swift bridge for async methods, with broad compatability across real-world Apple APIs.
- This Rust version is self-contained, 200 lines, does not depend on Tokio and is tested against other async runtimes.
- Free for noncommercial or “small commercial” use
§Examples
§Escaping block
use blocksr::once_escaping;
once_escaping!(MyBlock (arg: u8) -> u8);
let f = unsafe{ MyBlock::new(|_arg| {
3
})};
//pass f somewhere...Macros§
- many_
escaping_ nonreentrant - Declares a block that escapes and executes any number of times. this is a typical pattern for IO.
- many_
escaping_ reentrant - Declares a block that escapes and executes any number of times. this is a typical pattern for IO.
- once_
escaping - Declares a block that escapes and executes once. this is a typical pattern for completion handlers.
- once_
noescape - Declares a block that doesn’t escape and executes once. this is a typical pattern for
dispatch_sync.