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use crate::dimensions::Dimensions;
use crate::position::Position;
pub struct Block {
position: Position,
dimensions: Dimensions,
strength: u16,
}
impl Block {
pub fn new(position: Position, dimensions: Dimensions, strength: u16) -> Block {
Block {
position,
dimensions,
strength,
}
}
pub fn x(&self) -> u16 {
self.position.x()
}
pub fn y(&self) -> u16 {
self.position.y()
}
pub fn width(&self) -> u16 {
self.dimensions.width()
}
pub fn height(&self) -> u16 {
self.dimensions.height()
}
pub fn damage(&mut self, amount: u16) {
if amount > self.strength {
self.strength = 0
} else {
self.strength -= amount
}
}
pub fn strength(&self) -> u16 {
self.strength
}
}