Controller

Struct Controller 

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pub struct Controller { /* private fields */ }
Expand description

§Functionality:

  • Connection controller
  • Provides information to connector
  • Handles client connections to the game

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impl Controller

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pub fn open_game_port<'de, T, K, I, M>( port: i32, max_players: i32, connector: Arc<Mutex<Connector>>, handle_input: &'static (dyn Fn(Receiver<(M, usize)>, Arc<Mutex<I>>) -> I + Sync), app: Application<T, K, I>, send_data_rate: i32, )
where T: Send + 'static + Game<K, I>, K: Send + Serialize + 'static, I: Send + Copy, M: Send + DeserializeOwned,

What it does:

  • Runs a game (application).
  • Creates messaging channel between controller and app.
  • Creates a shared state to share between app and client.
  • Opens a port for game.
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pub fn handle_player_connection<'de, K, M>( stream: TcpStream, game: Arc<Mutex<Controller>>, id: usize, sender: Sender<(M, usize)>, shared_state: Arc<Mutex<K>>, send_data_rate: i32, ) -> Result<(), Error>
where K: Send + Serialize + 'static, M: Send + DeserializeOwned + 'static,

Handles player writing and reading

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pub fn add_player(&mut self) -> (bool, usize)

Add a player to the game

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pub fn remove_player(&mut self, index: usize) -> bool

Remove a player from the game

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