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use mint::Vector2;
mod convert;
mod gamepad;
mod keyboard;
mod pointer;
pub(crate) use self::convert::*;
pub use self::gamepad::*;
pub use self::keyboard::*;
pub use self::pointer::*;
#[derive(Clone, Debug)]
#[non_exhaustive]
pub enum Event {
Resized(ResizedEvent),
ScaleFactorChanged(ScaleFactorChangedEvent),
FocusChanged(FocusChangedEvent),
ReceivedCharacter(ReceivedCharacterEvent),
KeyboardInput(KeyboardEvent),
PointerEntered(PointerEnteredEvent),
PointerLeft(PointerLeftEvent),
PointerMoved(PointerMovedEvent),
PointerInput(PointerInputEvent),
ScrollInput(ScrollDelta),
ModifiersChanged(ModifiersChangedEvent),
GamepadConnected(GamepadConnectedEvent),
GamepadDisconnected(GamepadDisconnectedEvent),
GamepadButton(GamepadButtonEvent),
GamepadAxis(GamepadAxisEvent),
}
#[derive(Clone, Debug)]
pub struct ResizedEvent {
pub(crate) size: Vector2<f32>,
}
impl ResizedEvent {
pub fn logical_size(&self) -> Vector2<f32> {
self.size
}
}
#[derive(Clone, Debug)]
pub struct ScaleFactorChangedEvent {
pub(crate) scale: f32,
}
impl ScaleFactorChangedEvent {
pub fn scale_factor(&self) -> f32 {
self.scale
}
}
#[derive(Clone, Debug)]
pub struct FocusChangedEvent {
pub(crate) focus: bool,
}
impl FocusChangedEvent {
pub fn is_focused(&self) -> bool {
self.focus
}
}
#[derive(Clone, Debug)]
pub struct ReceivedCharacterEvent {
pub(crate) chr: char,
}
impl ReceivedCharacterEvent {
pub fn character(&self) -> char {
self.chr
}
}
#[derive(Copy, Clone, Debug, Eq, Hash, PartialEq)]
pub struct ModifiersChangedEvent {
shift: bool,
ctrl: bool,
alt: bool,
logo: bool,
}
impl ModifiersChangedEvent {
pub fn shift(self) -> bool {
self.shift
}
pub fn ctrl(self) -> bool {
self.ctrl
}
pub fn alt(self) -> bool {
self.alt
}
pub fn logo(self) -> bool {
self.logo
}
}