[−][src]Module blinds::event_cache
An optional module to store the current state of input devices
While the least error-prone way of handling input is to process events as they come in and
update your application's state accordingly, sometimes it is convenient or ergonomic to refer
to the global state of the input devices. The EventCache
and CachedEventStream
are
designed to make this easy and avoid some non-obvious pitfalls.
Structs
CachedEventStream | A wrapper around |
EventCache | A struct that stores all input event values |
GamepadState | |
PointerState |