[−][src]Module blinds::event
Structs
FocusChangedEvent | |
GamepadAxisEvent | |
GamepadButtonEvent | |
GamepadConnectedEvent | |
GamepadDisconnectedEvent | |
GamepadId | A unique ID for a gamepad that persists after the device is unplugged |
KeyboardEvent | |
ModifiersChangedEvent | A change in the event modifiers like shift, control, alt, or 'logo' |
PointerEnteredEvent | |
PointerId | A unique ID for multiple mouse pointers |
PointerInputEvent | |
PointerLeftEvent | |
PointerMovedEvent | |
ReceivedCharacterEvent | |
ResizedEvent | See |
ScaleFactorChangedEvent |
Enums
Event | An indicator something has changed or input has been dispatched |
GamepadAxis | The stick axes of a gamepad |
GamepadButton | A button on a standard (d-pad, 2-stick, 4-button, 4-trigger) gamepad |
Key | A key location on a keyboard |
MouseButton | A button on a standard 3-button mouse |
ScrollDelta | A measure of how much was scrolled in an event |