[][src]Module blinds::event

Structs

FocusChangedEvent

See Event::FocusChanged

GamepadAxisEvent

See Event::GamepadAxis

GamepadButtonEvent

See Event::GamepadButton

GamepadConnectedEvent

See Event::GamepadConnected

GamepadDisconnectedEvent

See Event::GamepadDisconnected

GamepadId

A unique ID for a gamepad that persists after the device is unplugged

KeyboardEvent

See Event::KeyboardInput

ModifiersChangedEvent

A change in the event modifiers like shift, control, alt, or 'logo'

PointerEnteredEvent

See Event::PointerEntered

PointerId

A unique ID for multiple mouse pointers

PointerInputEvent

See Event::PointerInput

PointerLeftEvent

See Event::PointerLeft

PointerMovedEvent

See Event::PointerMoved

ReceivedCharacterEvent

See Event::ReceivedCharacter

ResizedEvent

See Event::Resized

ScaleFactorChangedEvent

See Event::ScaleFactorChanged

Enums

Event

An indicator something has changed or input has been dispatched

GamepadAxis

The stick axes of a gamepad

GamepadButton

A button on a standard (d-pad, 2-stick, 4-button, 4-trigger) gamepad

Key

A key location on a keyboard

MouseButton

A button on a standard 3-button mouse

ScrollDelta

A measure of how much was scrolled in an event