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#[macro_use]
extern crate failure;
extern crate cgmath;
extern crate serde;
#[macro_use]
extern crate serde_derive;
extern crate serde_json;
use cgmath::Matrix;
use cgmath::Matrix3;
use cgmath::Matrix4;
use cgmath::Quaternion;
use serde_json::Error;
use std::collections::HashMap;
mod interpolate;
pub use interpolate::ActionSettings;
pub use interpolate::InterpolationSettings;
#[derive(Debug, Fail)]
pub enum BlenderError {
#[fail(display = "There was an issue while exporting armature: Blender stderr output: {}", _0)]
Stderr(String),
}
#[derive(Debug, Serialize, Deserialize, PartialEq)]
#[cfg_attr(test, derive(Clone))]
pub enum Bone {
Matrix(Vec<f32>),
DualQuat(Vec<f32>),
}
#[derive(Debug, Serialize, Deserialize, PartialEq)]
#[cfg_attr(test, derive(Default, Clone))]
pub struct BlenderArmature {
pub joint_index: HashMap<String, u8>,
pub inverse_bind_poses: Vec<Bone>,
pub actions: HashMap<String, Vec<Keyframe>>,
}
#[derive(Debug, Serialize, Deserialize, PartialEq)]
#[cfg_attr(test, derive(Default, Clone))]
pub struct Keyframe {
frame_time_secs: f32,
bones: Vec<Bone>,
}
impl BlenderArmature {
pub fn from_json(json_str: &str) -> Result<BlenderArmature, Error> {
serde_json::from_str(json_str)
}
pub fn matrix_to_dual_quat(bone: &Bone) -> Bone {
match bone {
Bone::DualQuat(dual_quat) => Bone::DualQuat(dual_quat.to_vec()),
Bone::Matrix(matrix) => {
let mut cg_matrix_4 = BlenderArmature::matrix_array_to_slices(&matrix);
let matrix4 = Matrix4::from(cg_matrix_4);
let mut mat3 = BlenderArmature::matrix4_to_mat3_array(matrix4);
let rotation3 = Matrix3::from(mat3);
let rotation_quat = Quaternion::from(rotation3);
let mut trans_vec = vec![0.0];
let mut t = matrix[12..15].to_vec();
trans_vec.append(&mut t);
let mut translation_vec = [0.0; 4];
translation_vec.copy_from_slice(&trans_vec[..]);
let trans_quat = Quaternion::from(translation_vec);
let trans_quat = trans_quat * rotation_quat;
let mut trans_quat = trans_quat * 0.5;
let mut dual_quat: Vec<f32> = rotation_quat[0..4].to_vec();
dual_quat.append(&mut trans_quat[..].to_vec());
Bone::DualQuat(dual_quat)
}
}
}
pub fn dual_quat_to_matrix(bone: &Bone) -> Bone {
match bone {
Bone::Matrix(matrix) => Bone::Matrix(matrix.clone()),
Bone::DualQuat(dual_quat) => {
let mut matrix = vec![];
matrix.resize(16, 0.0);
let dq = dual_quat;
matrix[0] = 1.0 - (2.0 * dq[2] * dq[2]) - (2.0 * dq[3] * dq[3]);
matrix[1] = (2.0 * dq[1] * dq[2]) + (2.0 * dq[0] * dq[3]);
matrix[2] = (2.0 * dq[1] * dq[3]) - (2.0 * dq[0] * dq[2]);
matrix[3] = 0.0;
matrix[4] = (2.0 * dq[1] * dq[2]) - (2.0 * dq[0] * dq[3]);
matrix[5] = 1.0 - (2.0 * dq[1] * dq[1]) - (2.0 * dq[3] * dq[3]);
matrix[6] = (2.0 * dq[2] * dq[3]) + (2.0 * dq[0] * dq[1]);
matrix[7] = 0.0;
matrix[8] = (2.0 * dq[1] * dq[3]) + (2.0 * dq[0] * dq[2]);
matrix[9] = (2.0 * dq[2] * dq[3]) - (2.0 * dq[0] * dq[1]);
matrix[10] = 1.0 - (2.0 * dq[1] * dq[1]) - (2.0 * dq[2] * dq[2]);
matrix[11] = 0.0;
matrix[12] = 2.0 * (-dq[4] * dq[1] + dq[5] * dq[0] - dq[6] * dq[3] + dq[7] * dq[2]);
matrix[13] = 2.0 * (-dq[4] * dq[2] + dq[5] * dq[3] + dq[6] * dq[0] - dq[7] * dq[1]);
matrix[14] = 2.0 * (-dq[4] * dq[3] - dq[5] * dq[2] + dq[6] * dq[1] + dq[7] * dq[0]);
matrix[15] = 1.0;
Bone::Matrix(matrix)
}
}
}
fn matrix_array_to_slices(matrix: &Vec<f32>) -> [[f32; 4]; 4] {
let mut slices = [[0.0; 4]; 4];
slices[0].copy_from_slice(&matrix[0..4]);
slices[1].copy_from_slice(&matrix[4..8]);
slices[2].copy_from_slice(&matrix[8..12]);
slices[3].copy_from_slice(&matrix[12..16]);
slices
}
fn matrix4_to_mat3_array(mat4: Matrix4<f32>) -> [[f32; 3]; 3] {
let mut mat3 = [[0.0; 3]; 3];
let m = mat4;
mat3[0].copy_from_slice(&[m[0][0], m[0][1], m[0][2]]);
mat3[1].copy_from_slice(&[m[1][0], m[1][1], m[1][2]]);
mat3[2].copy_from_slice(&[m[2][0], m[2][1], m[2][2]]);
mat3
}
}
impl BlenderArmature {
pub fn apply_inverse_bind_poses(&mut self) {
for (_name, action) in self.actions.iter_mut() {
for keyframe in action.iter_mut() {
for (index, bone) in keyframe.bones.iter_mut().enumerate() {
bone.multiply(&mut self.inverse_bind_poses[index]);
}
}
}
}
pub fn transpose_actions(&mut self) {
for (_name, action) in self.actions.iter_mut() {
for keyframe in action.iter_mut() {
for (_index, bone) in keyframe.bones.iter_mut().enumerate() {
bone.transpose();
}
}
}
}
}
impl BlenderArmature {
pub fn actions_to_dual_quats(&mut self) {
for (_, keyframes) in self.actions.iter_mut() {
for keyframe in keyframes.iter_mut() {
for bone in keyframe.bones.iter_mut() {
*bone = BlenderArmature::matrix_to_dual_quat(bone);
}
}
}
}
}
impl Bone {
fn multiply(&mut self, rhs: &mut Bone) {
match self {
Bone::Matrix(ref mut lhs_matrix) => match rhs {
Bone::Matrix(ref mut rhs_matrix) => {
let lhs_slices = BlenderArmature::matrix_array_to_slices(lhs_matrix);
let lhs_mat4 = Matrix4::from(lhs_slices);
let rhs_slices = BlenderArmature::matrix_array_to_slices(rhs_matrix);
let rhs_mat4 = Matrix4::from(rhs_slices);
let multiplied = vec_from_matrix4(&(rhs_mat4 * lhs_mat4));
*lhs_matrix = multiplied;
}
Bone::DualQuat(_) => {}
},
Bone::DualQuat(_) => {}
};
}
fn transpose(&mut self) {
match self {
Bone::Matrix(ref mut matrix) => {
let slices = BlenderArmature::matrix_array_to_slices(matrix);
let mut mat4 = Matrix4::from(slices);
*matrix = vec_from_matrix4(&mat4.transpose());
}
Bone::DualQuat(_) => {}
};
}
pub fn vec(&self) -> Vec<f32> {
match self {
Bone::Matrix(matrix) => matrix.clone(),
Bone::DualQuat(dual_quat) => dual_quat.clone(),
}
}
}
pub type ArmatureNamesToData = HashMap<String, BlenderArmature>;
pub type FilenamesToArmaturees = HashMap<String, ArmatureNamesToData>;
pub fn parse_armatures_from_blender_stdout(
blender_stdout: &str,
) -> Result<FilenamesToArmaturees, failure::Error> {
let mut filenames_to_armature = HashMap::new();
let mut index = 0;
while let Some((filename_to_armature, next_start_index)) =
find_first_armature_after_index(blender_stdout, index)
{
filenames_to_armature.extend(filename_to_armature);
index = next_start_index;
}
Ok(filenames_to_armature)
}
fn find_first_armature_after_index(
blender_stdout: &str,
index: usize,
) -> Option<(FilenamesToArmaturees, usize)> {
let blender_stdout = &blender_stdout[index as usize..];
if let Some(armature_start_index) = blender_stdout.find("START_ARMATURE_JSON") {
let mut filenames_to_armature = HashMap::new();
let mut armature_name_to_data = HashMap::new();
let armature_end_index = blender_stdout.find("END_ARMATURE_JSON").unwrap();
let armature_data = &blender_stdout[armature_start_index..armature_end_index];
let mut lines = armature_data.lines();
let first_line = lines.next().unwrap();
let armature_filename: Vec<&str> = first_line.split(" ").collect();
let armature_filename = armature_filename[1].to_string();
let armature_name = first_line.split(" ").last().unwrap().to_string();
let armature_data: String = lines.collect();
let armature_data: BlenderArmature = serde_json::from_str(&armature_data).unwrap();
armature_name_to_data.insert(armature_name, armature_data);
filenames_to_armature.insert(armature_filename, armature_name_to_data);
return Some((filenames_to_armature, armature_end_index + 1));
}
return None;
}
fn vec_from_matrix4(mat4: &Matrix4<f32>) -> Vec<f32> {
let mut vec = vec![];
for index in 0..16 {
vec.push(mat4[index / 4][index % 4]);
}
vec
}
#[cfg(test)]
mod tests {
use super::*;
macro_rules! concat_vecs {
( $( $vec:expr),* ) => {
{
let mut concatenated_vec = Vec::new();
$(
concatenated_vec.append(&mut $vec.clone());
)*
concatenated_vec
}
}
}
#[test]
fn matrix_to_dual_quat_and_back_again() {
struct MatrixToDualQuatTest {
matrix: Vec<f32>,
dual_quat: Vec<f32>,
}
let tests = vec![
MatrixToDualQuatTest {
matrix: vec![
1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0,
],
dual_quat: vec![1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0],
},
MatrixToDualQuatTest {
matrix: concat_vecs!(
vec![-0.8488113, -0.52869576, 0.00018605776, 0.0],
vec![0.52503425, -0.8428914, 0.117783956, 0.0],
vec![-0.06211505, 0.100074045, 0.99303925, 0.0],
vec![0.09010744, -0.23331697, 0.018946884, 1.0]
),
dual_quat: concat_vecs!(
vec![-0.2744706, -0.01613097, 0.056746617, 0.9597841],
vec![-0.0017457254, -0.124870464, -0.011375335, -0.00192535]
),
},
];
for test in tests {
let MatrixToDualQuatTest { matrix, dual_quat } = test;
let round = 10_000.0;
let matrix_bone = Bone::Matrix(matrix.clone());
let dual_quat_bone = Bone::DualQuat(dual_quat.clone());
if let Bone::Matrix(new_matrix) = BlenderArmature::dual_quat_to_matrix(&dual_quat_bone)
{
let new_matrix: Vec<f32> = new_matrix.iter().map(|x| x * round / round).collect();
let matrix: Vec<f32> = matrix.iter().map(|x| x * round / round).collect();
assert_eq!(new_matrix, matrix);
} else {
panic!();
}
if let Bone::DualQuat(new_dual_quat) =
BlenderArmature::matrix_to_dual_quat(&matrix_bone)
{
let new_dual_quat: Vec<f32> =
new_dual_quat.iter().map(|x| (x * round).round()).collect();
let dual_quat: Vec<f32> = dual_quat.iter().map(|x| (x * round).round()).collect();
assert_eq!(new_dual_quat, dual_quat);
} else {
panic!();
}
}
}
#[test]
fn applying_inv_bind_poses() {
let mut start_actions = HashMap::new();
let mut keyframes = vec![];
keyframes.push(Keyframe {
frame_time_secs: 1.0,
bones: vec![Bone::Matrix(concat_vecs!(
vec![1.0, 6.0, 2.0, 1.0],
vec![7.0, 1.0, 2.0, 5.0],
vec![0.0, 4.0, 1.0, 0.0],
vec![0.0, 0.0, 0.0, 1.0]
))],
});
start_actions.insert("Fly".to_string(), keyframes);
let mut start_armature = BlenderArmature {
actions: start_actions,
inverse_bind_poses: vec![Bone::Matrix(concat_vecs!(
vec![1.0, 0.0, 0.0, 0.0],
vec![0.0, 1.0, 0.0, 0.0],
vec![0.0, 0.0, 1.0, 0.0],
vec![0.0, 0.0, 5.0, 1.0]
))],
..BlenderArmature::default()
};
start_armature.apply_inverse_bind_poses();
let mut end_actions = HashMap::new();
let mut keyframes = vec![];
keyframes.push(Keyframe {
frame_time_secs: 1.0,
bones: vec![Bone::Matrix(concat_vecs!(
vec![1.0, 6.0, 7.0, 1.0],
vec![7.0, 1.0, 27.0, 5.0],
vec![0.0, 4.0, 1.0, 0.0],
vec![0.0, 0.0, 5.0, 1.0]
))],
});
end_actions.insert("Fly".to_string(), keyframes);
let expected_armature = BlenderArmature {
actions: end_actions,
..start_armature.clone()
};
assert_eq!(start_armature, expected_armature);
}
#[test]
fn convert_actions_to_dual_quats() {
let mut start_actions = HashMap::new();
let mut keyframes = vec![];
keyframes.push(Keyframe {
frame_time_secs: 1.0,
bones: vec![Bone::Matrix(concat_vecs!(
vec![1.0, 0.0, 0.0, 0.0],
vec![0.0, 1.0, 0.0, 0.0],
vec![0.0, 0.0, 1.0, 0.0],
vec![0.0, 0.0, 0.0, 1.0]
))],
});
start_actions.insert("Fly".to_string(), keyframes);
let mut start_armature = BlenderArmature {
actions: start_actions,
..BlenderArmature::default()
};
start_armature.actions_to_dual_quats();
let mut end_actions = HashMap::new();
let mut keyframes = vec![];
keyframes.push(Keyframe {
frame_time_secs: 1.0,
bones: vec![Bone::DualQuat(concat_vecs!(
vec![1.0, 0.0, 0.0, 0.0],
vec![0.0, 0.0, 0.0, 0.0]
))],
});
end_actions.insert("Fly".to_string(), keyframes);
let expected_armature = BlenderArmature {
actions: end_actions,
..start_armature.clone()
};
assert_eq!(start_armature, expected_armature);
}
#[test]
fn transpose_actions() {
let mut start_actions = HashMap::new();
let mut keyframes = vec![];
keyframes.push(Keyframe {
frame_time_secs: 1.0,
bones: vec![Bone::Matrix(concat_vecs!(
vec![1.0, 0.0, 0.0, 0.0],
vec![0.0, 1.0, 0.0, 0.0],
vec![0.0, 0.0, 1.0, 0.0],
vec![0.0, 0.0, 5.0, 1.0]
))],
});
start_actions.insert("Fly".to_string(), keyframes);
let mut start_armature = BlenderArmature {
actions: start_actions,
..BlenderArmature::default()
};
start_armature.transpose_actions();
let mut end_actions = HashMap::new();
let mut keyframes = vec![];
keyframes.push(Keyframe {
frame_time_secs: 1.0,
bones: vec![Bone::Matrix(concat_vecs!(
vec![1.0, 0.0, 0.0, 0.0],
vec![0.0, 1.0, 0.0, 0.0],
vec![0.0, 0.0, 1.0, 5.0],
vec![0.0, 0.0, 0.0, 1.0]
))],
});
end_actions.insert("Fly".to_string(), keyframes);
let expected_armature = BlenderArmature {
actions: end_actions,
..start_armature.clone()
};
assert_eq!(start_armature, expected_armature);
}
}