wmWindow

Struct wmWindow 

Source
#[repr(C, packed(4))]
pub struct wmWindow {
Show 40 fields pub next: Pointer<wmWindow>, pub prev: Pointer<wmWindow>, pub ghostwin: Pointer<Void>, pub gpuctx: Pointer<Void>, pub parent: Pointer<wmWindow>, pub scene: Pointer<Scene>, pub new_scene: Pointer<Scene>, pub view_layer_name: [i8; 64], pub workspace_hook: Pointer<WorkSpaceInstanceHook>, pub global_area_map: ScrAreaMap, pub screen: Pointer<bScreen>, pub winid: i32, pub posx: i16, pub posy: i16, pub sizex: i16, pub sizey: i16, pub windowstate: i8, pub active: i8, pub cursor: i16, pub lastcursor: i16, pub modalcursor: i16, pub grabcursor: i16, pub addmousemove: i8, pub tag_cursor_refresh: i8, pub event_queue_check_click: i8, pub event_queue_check_drag: i8, pub event_queue_check_drag_handled: i8, pub _pad0: [i8; 1], pub pie_event_type_lock: i16, pub pie_event_type_last: i16, pub eventstate: Pointer<Nothing>, pub event_last_handled: Pointer<Nothing>, pub ime_data: Pointer<Nothing>, pub event_queue: ListBase, pub handlers: ListBase, pub modalhandlers: ListBase, pub gesture: ListBase, pub stereo3d_format: Pointer<Stereo3dFormat>, pub drawcalls: ListBase, pub cursor_keymap_status: Pointer<Void>,
}

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§next: Pointer<wmWindow>§prev: Pointer<wmWindow>§ghostwin: Pointer<Void>§gpuctx: Pointer<Void>§parent: Pointer<wmWindow>§scene: Pointer<Scene>§new_scene: Pointer<Scene>§view_layer_name: [i8; 64]§workspace_hook: Pointer<WorkSpaceInstanceHook>§global_area_map: ScrAreaMap§screen: Pointer<bScreen>§winid: i32§posx: i16§posy: i16§sizex: i16§sizey: i16§windowstate: i8§active: i8§cursor: i16§lastcursor: i16§modalcursor: i16§grabcursor: i16§addmousemove: i8§tag_cursor_refresh: i8§event_queue_check_click: i8§event_queue_check_drag: i8§event_queue_check_drag_handled: i8§_pad0: [i8; 1]§pie_event_type_lock: i16§pie_event_type_last: i16§eventstate: Pointer<Nothing>§event_last_handled: Pointer<Nothing>§ime_data: Pointer<Nothing>§event_queue: ListBase§handlers: ListBase§modalhandlers: ListBase§gesture: ListBase§stereo3d_format: Pointer<Stereo3dFormat>§drawcalls: ListBase§cursor_keymap_status: Pointer<Void>

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