#[repr(C, packed(4))]pub struct bArmature {Show 18 fields
pub id: ID,
pub adt: Pointer<AnimData>,
pub bonebase: ListBase,
pub bonehash: Pointer<Nothing>,
pub _pad1: Pointer<Void>,
pub edbo: Pointer<ListBase>,
pub act_bone: Pointer<Bone>,
pub act_edbone: Pointer<Nothing>,
pub needs_flush_to_id: i8,
pub _pad0: [i8; 3],
pub flag: i32,
pub drawtype: i32,
pub deformflag: i16,
pub pathflag: i16,
pub layer_used: i32,
pub layer: i32,
pub layer_protected: i32,
pub axes_position: f32,
}Fields§
§id: ID§adt: Pointer<AnimData>§bonebase: ListBase§bonehash: Pointer<Nothing>§_pad1: Pointer<Void>§edbo: Pointer<ListBase>§act_bone: Pointer<Bone>§act_edbone: Pointer<Nothing>§needs_flush_to_id: i8§_pad0: [i8; 3]§flag: i32§drawtype: i32§deformflag: i16§pathflag: i16§layer_used: i32§layer: i32§layer_protected: i32§axes_position: f32Trait Implementations§
Source§impl GeneratedBlendStruct for bArmature
impl GeneratedBlendStruct for bArmature
const BLEND_VERSION: Version
const BLEND_POINTER_SIZE: usize = 8usize
const BLEND_ENDIANNESS: Endianness = Endianness::Little
const STRUCT_NAME: &'static str = "bArmature"
const STRUCT_INDEX: usize = 356usize
const STRUCT_TYPE_INDEX: usize = 487usize
const IS_SYNTHETIC: bool = false
impl PointerTarget<bArmature> for bArmature
Auto Trait Implementations§
impl Freeze for bArmature
impl RefUnwindSafe for bArmature
impl Send for bArmature
impl Sync for bArmature
impl Unpin for bArmature
impl UnwindSafe for bArmature
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more