bArmature

Struct bArmature 

Source
#[repr(C, packed(4))]
pub struct bArmature {
Show 18 fields pub id: ID, pub adt: Pointer<AnimData>, pub bonebase: ListBase, pub bonehash: Pointer<Nothing>, pub _pad1: Pointer<Void>, pub edbo: Pointer<ListBase>, pub act_bone: Pointer<Bone>, pub act_edbone: Pointer<Nothing>, pub needs_flush_to_id: i8, pub _pad0: [i8; 3], pub flag: i32, pub drawtype: i32, pub deformflag: i16, pub pathflag: i16, pub layer_used: i32, pub layer: i32, pub layer_protected: i32, pub axes_position: f32,
}

Fields§

§id: ID§adt: Pointer<AnimData>§bonebase: ListBase§bonehash: Pointer<Nothing>§_pad1: Pointer<Void>§edbo: Pointer<ListBase>§act_bone: Pointer<Bone>§act_edbone: Pointer<Nothing>§needs_flush_to_id: i8§_pad0: [i8; 3]§flag: i32§drawtype: i32§deformflag: i16§pathflag: i16§layer_used: i32§layer: i32§layer_protected: i32§axes_position: f32

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