#[repr(C, packed(4))]pub struct FlipShaderFxData {
pub shaderfx: ShaderFxData,
pub flag: i32,
pub flipmode: i32,
pub runtime: ShaderFxData_Runtime,
}Fields§
§shaderfx: ShaderFxData§flag: i32§flipmode: i32§runtime: ShaderFxData_RuntimeTrait Implementations§
Source§impl GeneratedBlendStruct for FlipShaderFxData
impl GeneratedBlendStruct for FlipShaderFxData
const BLEND_VERSION: Version
const BLEND_POINTER_SIZE: usize = 8usize
const BLEND_ENDIANNESS: Endianness = Endianness::Little
const STRUCT_NAME: &'static str = "FlipShaderFxData"
const STRUCT_INDEX: usize = 621usize
const STRUCT_TYPE_INDEX: usize = 760usize
const IS_SYNTHETIC: bool = false
impl PointerTarget<FlipShaderFxData> for FlipShaderFxData
Auto Trait Implementations§
impl Freeze for FlipShaderFxData
impl RefUnwindSafe for FlipShaderFxData
impl Send for FlipShaderFxData
impl Sync for FlipShaderFxData
impl Unpin for FlipShaderFxData
impl UnwindSafe for FlipShaderFxData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more