BoidState

Struct BoidState 

Source
#[repr(C, packed(4))]
pub struct BoidState {
Show 14 fields pub next: Pointer<BoidState>, pub prev: Pointer<BoidState>, pub rules: ListBase, pub conditions: ListBase, pub actions: ListBase, pub name: [i8; 32], pub id: i32, pub flag: i32, pub ruleset_type: i32, pub rule_fuzziness: f32, pub signal_id: i32, pub channels: i32, pub volume: f32, pub falloff: f32,
}

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§next: Pointer<BoidState>§prev: Pointer<BoidState>§rules: ListBase§conditions: ListBase§actions: ListBase§name: [i8; 32]§id: i32§flag: i32§ruleset_type: i32§rule_fuzziness: f32§signal_id: i32§channels: i32§volume: f32§falloff: f32

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