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pub struct Player {
    x: f64,
    y: f64,
}

impl Player {
    pub fn new(x: f64, y: f64) -> Self {
        Self { x, y }
    }

    pub fn x(&self) -> f64 {
        self.x
    }
    pub fn y(&self) -> f64 {
        self.y
    }
}