[][src]Struct blademaster::GameEvents

pub struct GameEvents<'a> { /* fields omitted */ }

Methods

impl<'a> GameEvents<'a>[src]

pub fn new() -> Self[src]

pub fn post_event(&mut self, content: String, color: Color)[src]

pub fn events(&self) -> &VecDeque<Text<'a>>[src]

Trait Implementations

impl<'a> Clone for GameEvents<'a>[src]

impl<'a> Debug for GameEvents<'a>[src]

impl<'a> Default for GameEvents<'a>[src]

Auto Trait Implementations

impl<'a> RefUnwindSafe for GameEvents<'a>

impl<'a> Send for GameEvents<'a>

impl<'a> Sync for GameEvents<'a>

impl<'a> Unpin for GameEvents<'a>

impl<'a> UnwindSafe for GameEvents<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Component for T where
    T: 'static + Send + Sync
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Resource for T where
    T: 'static + Send + Sync
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.