EntityDamageByBlockEvent

Struct EntityDamageByBlockEvent 

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pub struct EntityDamageByBlockEvent<'mc>(/* private fields */);

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impl<'mc> EntityDamageByBlockEvent<'mc>

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pub fn new( jni: &SharedJNIEnv<'mc>, damager: impl Into<Block<'mc>>, damager_state: impl Into<BlockState<'mc>>, damagee: impl Into<Entity<'mc>>, cause: impl Into<EntityDamageEventDamageCause<'mc>>, damage_source: Option<impl Into<DamageSource<'mc>>>, modifiers: Option<impl Into<JavaMap<'mc>>>, modifier_functions: Option<impl Into<JavaMap<'mc>>>, ) -> Result<EntityDamageByBlockEvent<'mc>, Box<dyn Error>>

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pub fn damager(&self) -> Result<Option<Block<'mc>>, Box<dyn Error>>

Returns the block that damaged the player.

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pub fn damager_block_state( &self, ) -> Result<Option<BlockState<'mc>>, Box<dyn Error>>

Returns the captured BlockState of the block that damaged the player.

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pub fn is_cancelled(&self) -> Result<bool, Box<dyn Error>>

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pub fn set_cancelled(&self, cancel: bool) -> Result<(), Box<dyn Error>>

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pub fn get_original_damage( &self, val_type: impl Into<EntityDamageEventDamageModifier<'mc>>, ) -> Result<f64, Box<dyn Error>>

Gets the original damage for the specified modifier, as defined at this event’s construction.

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pub fn set_damage( &self, val_type: impl Into<EntityDamageEventDamageModifier<'mc>>, damage: Option<f64>, ) -> Result<(), Box<dyn Error>>

Sets the damage for the specified modifier.

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pub fn damage(&self) -> Result<f64, Box<dyn Error>>

Gets the raw amount of damage caused by the event

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pub fn is_applicable( &self, val_type: impl Into<EntityDamageEventDamageModifier<'mc>>, ) -> Result<bool, Box<dyn Error>>

This checks to see if a particular modifier is valid for this event’s caller, such that, {@link #setDamage(DamageModifier, double)} will not throw an {@link UnsupportedOperationException}.

{@link DamageModifier#BASE} is always applicable.

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pub fn final_damage(&self) -> Result<f64, Box<dyn Error>>

Gets the amount of damage caused by the event after all damage reduction is applied.

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pub fn cause(&self) -> Result<EntityDamageEventDamageCause<'mc>, Box<dyn Error>>

Gets the cause of the damage.

While a DamageCause may indicate a specific Bukkit-assigned cause of damage, {@link #getDamageSource()} may expose additional types of damage such as custom damage types provided by data packs, as well as any direct or indirect entities, locations, or other contributing factors to the damage being inflicted. The alternative is generally preferred, but DamageCauses provided to this event should largely encompass most common use cases for developers if a simple cause is required.

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pub fn damage_source(&self) -> Result<DamageSource<'mc>, Box<dyn Error>>

Get the source of damage.

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pub fn handlers(&self) -> Result<HandlerList<'mc>, Box<dyn Error>>

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pub fn handler_list( jni: &SharedJNIEnv<'mc>, ) -> Result<HandlerList<'mc>, Box<dyn Error>>

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pub fn instance_of(&self, other: impl Into<String>) -> Result<bool, Error>

Trait Implementations§

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impl<'mc> Into<EntityDamageEvent<'mc>> for EntityDamageByBlockEvent<'mc>

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fn into(self) -> EntityDamageEvent<'mc>

Converts this type into the (usually inferred) input type.
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impl<'mc> JNIInstantiatable<'mc> for EntityDamageByBlockEvent<'mc>

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fn from_raw( env: &SharedJNIEnv<'mc>, obj: JObject<'mc>, ) -> Result<Self, Box<dyn Error>>

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impl<'mc> JNIRaw<'mc> for EntityDamageByBlockEvent<'mc>

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fn jni_ref(&self) -> SharedJNIEnv<'mc>

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fn jni_object(&self) -> JObject<'mc>

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more