BlockState

Struct BlockState 

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pub struct BlockState<'mc>(/* private fields */);

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impl<'mc> BlockState<'mc>

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pub fn block(&self) -> Result<Block<'mc>, Box<dyn Error>>

Gets the block represented by this block state.

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pub fn data(&self) -> Result<MaterialData<'mc>, Box<dyn Error>>

Gets the metadata for this block state.

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pub fn block_data(&self) -> Result<BlockData<'mc>, Box<dyn Error>>

Gets the data for this block state.

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pub fn copy( &self, location: Option<impl Into<Location<'mc>>>, ) -> Result<BlockState<'mc>, Box<dyn Error>>

Copies the state to another block as an unplaced BlockState.

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pub fn get_type(&self) -> Result<Material<'mc>, Box<dyn Error>>

Gets the type of this block state.

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pub fn light_level(&self) -> Result<i8, Box<dyn Error>>

Gets the current light level of the block represented by this block state.

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pub fn world(&self) -> Result<World<'mc>, Box<dyn Error>>

Gets the world which contains the block represented by this block state.

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pub fn x(&self) -> Result<i32, Box<dyn Error>>

Gets the x-coordinate of this block state.

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pub fn y(&self) -> Result<i32, Box<dyn Error>>

Gets the y-coordinate of this block state.

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pub fn z(&self) -> Result<i32, Box<dyn Error>>

Gets the z-coordinate of this block state.

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pub fn get_location( &self, loc: impl Into<Location<'mc>>, ) -> Result<Option<Location<'mc>>, Box<dyn Error>>

Stores the location of this block state in the provided Location object.

If the provided Location is null this method does nothing and returns null.

If this block state is not placed the location’s world will be null!

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pub fn chunk(&self) -> Result<Chunk<'mc>, Box<dyn Error>>

Gets the chunk which contains the block represented by this block state.

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pub fn set_data( &self, data: impl Into<MaterialData<'mc>>, ) -> Result<(), Box<dyn Error>>

Sets the metadata for this block state.

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pub fn set_block_data( &self, data: impl Into<BlockData<'mc>>, ) -> Result<(), Box<dyn Error>>

Sets the data for this block state.

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pub fn set_type( &self, val_type: impl Into<Material<'mc>>, ) -> Result<(), Box<dyn Error>>

Sets the type of this block state.

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pub fn update( &self, force: Option<bool>, apply_physics: Option<bool>, ) -> Result<bool, Box<dyn Error>>

Attempts to update the block represented by this state, setting it to the new values as defined by this state.

If this state is not placed, this will have no effect and return true.

Unless force is true, this will not modify the state of a block if it is no longer the same type as it was when this state was taken. It will return false in this eventuality.

If force is true, it will set the type of the block to match the new state, set the state data and then return true.

If applyPhysics is true, it will trigger a physics update on surrounding blocks which could cause them to update or disappear.

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pub fn raw_data(&self) -> Result<i8, Box<dyn Error>>

👎Deprecated
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pub fn set_raw_data(&self, data: i8) -> Result<(), Box<dyn Error>>

👎Deprecated
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pub fn is_placed(&self) -> Result<bool, Box<dyn Error>>

Returns whether this state is placed in the world.

Some methods will not work if the block state isn’t placed in the world.

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pub fn set_metadata( &self, metadata_key: impl Into<String>, new_metadata_value: impl Into<MetadataValue<'mc>>, ) -> Result<(), Box<dyn Error>>

Sets a metadata value in the implementing object’s metadata store.

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pub fn get_metadata( &self, metadata_key: impl Into<String>, ) -> Result<Vec<MetadataValue<'mc>>, Box<dyn Error>>

Returns a list of previously set metadata values from the implementing object’s metadata store.

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pub fn has_metadata( &self, metadata_key: impl Into<String>, ) -> Result<bool, Box<dyn Error>>

Tests to see whether the implementing object contains the given metadata value in its metadata store.

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pub fn remove_metadata( &self, metadata_key: impl Into<String>, owning_plugin: impl Into<Plugin<'mc>>, ) -> Result<(), Box<dyn Error>>

Removes the given metadata value from the implementing object’s metadata store.

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pub fn instance_of(&self, other: impl Into<String>) -> Result<bool, Error>

Trait Implementations§

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impl<'mc> Into<BlockState<'mc>> for TileState<'mc>

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fn into(self) -> BlockState<'mc>

Converts this type into the (usually inferred) input type.
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impl<'mc> Into<Metadatable<'mc>> for BlockState<'mc>

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fn into(self) -> Metadatable<'mc>

Converts this type into the (usually inferred) input type.
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impl<'mc> JNIInstantiatable<'mc> for BlockState<'mc>

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fn from_raw( env: &SharedJNIEnv<'mc>, obj: JObject<'mc>, ) -> Result<Self, Box<dyn Error>>

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impl<'mc> JNIRaw<'mc> for BlockState<'mc>

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fn jni_ref(&self) -> SharedJNIEnv<'mc>

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fn jni_object(&self) -> JObject<'mc>

Auto Trait Implementations§

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impl<'mc> !Freeze for BlockState<'mc>

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impl<'mc> !RefUnwindSafe for BlockState<'mc>

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impl<'mc> !Send for BlockState<'mc>

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impl<'mc> !Sync for BlockState<'mc>

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impl<'mc> Unpin for BlockState<'mc>

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impl<'mc> UnwindSafe for BlockState<'mc>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more