pub enum ActionState {
Init,
Requested,
Executing,
Cancelled,
Success,
Failure,
}Expand description
The current state for an Action. These states are changed by a combination of the Thinker that spawned it, and the actual Action system executing the Action itself.
Action system implementors should be mindful of taking appropriate action on all of these states, and be particularly careful when ignoring variants.
Variants§
Init
Initial state. No action should be performed.
Requested
Action requested. The Action-handling system should start executing this Action ASAP and change the status to the next state.
Executing
The action has ongoing execution. The associated Thinker will try to keep executing this Action as-is until it changes state or it gets Cancelled.
Cancelled
An ongoing Action has been cancelled. The Thinker might set this action for you, so for Actions that execute for longer than a single tick, you must check whether the Cancelled state was set and change do either Success or Failure. Thinkers will wait on Cancelled actions to do any necessary cleanup work, so this can hang your AI if you don’t look for it.
Success
The Action was a success. This is used by Composite Actions to determine whether to continue execution.
Failure
The Action failed. This is used by Composite Actions to determine whether to halt execution.
Implementations§
Source§impl ActionState
impl ActionState
Trait Implementations§
Source§impl Clone for ActionState
impl Clone for ActionState
Source§fn clone(&self) -> ActionState
fn clone(&self) -> ActionState
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for ActionState
impl Component for ActionState
Source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::SparseSet
Source§fn register_required_components(
requiree: ComponentId,
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
)
fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
ComponentHooks.Source§impl Debug for ActionState
impl Debug for ActionState
Source§impl Default for ActionState
impl Default for ActionState
Source§impl Enum for ActionState
impl Enum for ActionState
Source§fn field(&self, __name_param: &str) -> Option<&dyn PartialReflect>
fn field(&self, __name_param: &str) -> Option<&dyn PartialReflect>
Source§fn field_at(&self, __index_param: usize) -> Option<&dyn PartialReflect>
fn field_at(&self, __index_param: usize) -> Option<&dyn PartialReflect>
Source§fn field_mut(&mut self, __name_param: &str) -> Option<&mut dyn PartialReflect>
fn field_mut(&mut self, __name_param: &str) -> Option<&mut dyn PartialReflect>
Source§fn field_at_mut(
&mut self,
__index_param: usize,
) -> Option<&mut dyn PartialReflect>
fn field_at_mut( &mut self, __index_param: usize, ) -> Option<&mut dyn PartialReflect>
Source§fn index_of(&self, __name_param: &str) -> Option<usize>
fn index_of(&self, __name_param: &str) -> Option<usize>
Source§fn name_at(&self, __index_param: usize) -> Option<&str>
fn name_at(&self, __index_param: usize) -> Option<&str>
Source§fn iter_fields(&self) -> VariantFieldIter<'_>
fn iter_fields(&self) -> VariantFieldIter<'_>
Source§fn variant_name(&self) -> &str
fn variant_name(&self) -> &str
Source§fn variant_index(&self) -> usize
fn variant_index(&self) -> usize
Source§fn variant_type(&self) -> VariantType
fn variant_type(&self) -> VariantType
fn clone_dynamic(&self) -> DynamicEnum
Source§fn is_variant(&self, variant_type: VariantType) -> bool
fn is_variant(&self, variant_type: VariantType) -> bool
Source§fn variant_path(&self) -> String
fn variant_path(&self) -> String
Source§impl FromReflect for ActionState
impl FromReflect for ActionState
Source§fn from_reflect(__param0: &dyn PartialReflect) -> Option<Self>
fn from_reflect(__param0: &dyn PartialReflect) -> Option<Self>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for ActionState
impl GetTypeRegistration for ActionState
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialEq for ActionState
impl PartialEq for ActionState
Source§impl PartialReflect for ActionState
impl PartialReflect for ActionState
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn clone_value(&self) -> Box<dyn PartialReflect>
fn clone_value(&self) -> Box<dyn PartialReflect>
Reflect trait object. Read moreSource§fn try_apply(
&mut self,
__value_param: &dyn PartialReflect,
) -> Result<(), ApplyError>
fn try_apply( &mut self, __value_param: &dyn PartialReflect, ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<Self>) -> ReflectOwned
fn reflect_owned(self: Box<Self>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<Self>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Self>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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fn try_as_reflect(&self) -> Option<&dyn Reflect>
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>
fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>
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fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &dyn PartialReflect
fn as_partial_reflect(&self) -> &dyn PartialReflect
Source§fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect
fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect
Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Source§fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>
fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>
Source§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for ActionState
impl Reflect for ActionState
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl TypePath for ActionState
impl TypePath for ActionState
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for ActionState
impl Typed for ActionState
impl Eq for ActionState
impl StructuralPartialEq for ActionState
Auto Trait Implementations§
impl Freeze for ActionState
impl RefUnwindSafe for ActionState
impl Send for ActionState
impl Sync for ActionState
impl Unpin for ActionState
impl UnwindSafe for ActionState
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
Source§fn register_required_components(
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Bundle.Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
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T: Clone,
impl<T> CloneToUninit for Twhere
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T: Any,
impl<T> Downcast for Twhere
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