pub fn create_frame_buffer(
width: u16,
height: u16,
format: TextureFormat,
texture_flags: u64
) -> FrameBuffer
Expand description
width
:
Texture width.
height
:
Texture height.
format
:
Texture format. See: TextureFormat.
texture_flags
:
Texture creation (see TextureFlags.), and sampler (see SamplerFlags)
flags. Default texture sampling mode is linear, and wrap mode is repeat.
- [SamplerFlags::[U/V/W]_[MIRROR/CLAMP]] - Mirror or clamp to edge wrap
mode.
- [SamplerFlags::[MIN/MAG/MIP]_[POINT/ANISOTROPIC]] - Point or anisotropic
sampling.