pub fn create_frame_buffer(
    width: u16,
    height: u16,
    format: TextureFormat,
    texture_flags: u64
) -> FrameBuffer
Expand description
  • width: Texture width.
  • height: Texture height.
  • format: Texture format. See: TextureFormat.
  • texture_flags: Texture creation (see TextureFlags.), and sampler (see SamplerFlags) flags. Default texture sampling mode is linear, and wrap mode is repeat.
  • [SamplerFlags::[U/V/W]_[MIRROR/CLAMP]] - Mirror or clamp to edge wrap mode.
  • [SamplerFlags::[MIN/MAG/MIP]_[POINT/ANISOTROPIC]] - Point or anisotropic sampling.