pub fn update_texture_3d(
    handle: &Texture,
    mip: u8,
    x: u16,
    y: u16,
    z: u16,
    width: u16,
    height: u16,
    depth: u16,
    mem: &Memory
)
Expand description
  • handle: Texture handle.
  • mip: Mip level.
  • x: X offset in texture.
  • y: Y offset in texture.
  • z: Z offset in texture.
  • width: Width of texture block.
  • height: Height of texture block.
  • depth: Depth of texture block.
  • mem: Texture update data.