pub fn set_transient_vertex_buffer_with_layout(
stream: u8,
tvb: &TransientVertexBuffer,
start_vertex: u32,
num_vertices: u32,
layout_handle: &VertexLayout
)
Expand description
stream
: Vertex stream.tvb
: Transient vertex buffer.start_vertex
: First vertex to render.num_vertices
: Number of vertices to render.layout_handle
: Vertex layout for aliasing vertex buffer. If invalid handle is used, vertex layout used for creation of vertex buffer will be used.