pub fn create_texture_2d_scaled(
ratio: BackbufferRatio,
has_mips: bool,
num_layers: u16,
format: TextureFormat,
flags: u64
) -> Texture
Expand description
ratio
:
Texture size in respect to back-buffer size. See: BackbufferRatio.
has_mips
:
Indicates that texture contains full mip-map chain.
num_layers
:
Number of layers in texture array. Must be 1 if caps
[CapsFlags::TEXTURE_2D_ARRAY] flag is not set.
format
:
Texture format. See: TextureFormat.
flags
:
Texture creation (see TextureFlags.), and sampler (see SamplerFlags)
flags. Default texture sampling mode is linear, and wrap mode is repeat.
- [SamplerFlags::[U/V/W]_[MIRROR/CLAMP]] - Mirror or clamp to edge wrap
mode.
- [SamplerFlags::[MIN/MAG/MIP]_[POINT/ANISOTROPIC]] - Point or anisotropic
sampling.