pub fn alloc_transient_vertex_buffer(
    tvb: &mut TransientVertexBuffer,
    num: u32,
    layout: &BuiltVertexLayout
)
Expand description
  • tvb: TransientVertexBuffer structure will be filled, and will be valid for the duration of frame, and can be reused for multiple draw calls.
  • num: Number of vertices to allocate.
  • layout: Vertex layout.