pub fn alloc_transient_buffers(
tvb: &mut TransientVertexBuffer,
layout: &BuiltVertexLayout,
num_vertices: u32,
tib: &mut TransientIndexBuffer,
num_indices: u32,
index_32: bool
) -> bool
Expand description
tvb
:
TransientVertexBuffer structure will be filled, and will be valid
for the duration of frame, and can be reused for multiple draw
calls.
layout
:
Vertex layout.
num_vertices
:
Number of vertices to allocate.
tib
:
TransientIndexBuffer structure will be filled, and will be valid
for the duration of frame, and can be reused for multiple draw
calls.
num_indices
:
Number of indices to allocate.
index_32
:
Set to true
if input indices will be 32-bit.