[][src]Struct bevy_window::Windows

pub struct Windows { /* fields omitted */ }

Implementations

impl Windows[src]

pub fn add(&mut self, window: Window)[src]

pub fn get(&self, id: WindowId) -> Option<&Window>[src]

pub fn get_mut(&mut self, id: WindowId) -> Option<&mut Window>[src]

pub fn get_primary(&self) -> Option<&Window>[src]

pub fn iter(&self) -> impl Iterator<Item = &Window>[src]

Trait Implementations

impl Default for Windows[src]

Auto Trait Implementations

impl RefUnwindSafe for Windows

impl Send for Windows

impl Sync for Windows

impl Unpin for Windows

impl UnwindSafe for Windows

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Component for T where
    T: 'static + Send + Sync

impl<T> From<T> for T[src]

impl<T> FromResources for T where
    T: Default
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impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Resource for T where
    T: 'static + Send + Sync
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,