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use super::{Window, WindowId}; use bevy_utils::HashMap; #[derive(Default)] pub struct Windows { windows: HashMap<WindowId, Window>, } impl Windows { pub fn add(&mut self, window: Window) { self.windows.insert(window.id, window); } pub fn get(&self, id: WindowId) -> Option<&Window> { self.windows.get(&id) } pub fn get_mut(&mut self, id: WindowId) -> Option<&mut Window> { self.windows.get_mut(&id) } pub fn get_primary(&self) -> Option<&Window> { self.get(WindowId::primary()) } pub fn iter(&self) -> impl Iterator<Item = &Window> { self.windows.values() } }