Crate bevy_window

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  • Specifies how the alpha channel of the textures should be handled during compositing.
  • Defines if and how the cursor is grabbed.
  • The icon to display for a window’s cursor.
  • Defines the specific conditions the application should exit on
  • Events related to files being dragged and dropped on a window.
  • A Input Method Editor event.
  • Defines which monitor to use.
  • Presentation mode for a window.
  • A window level groups windows with respect to their z-position.
  • Defines the way a window is displayed
  • Defines where window should be placed at on creation.
  • Reference to a window, whether it be a direct link to a specific entity or a more vague defaulting choice.