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use crate::renderer::WgpuRenderResourceContext; use bevy_app::prelude::*; use bevy_diagnostic::{Diagnostic, DiagnosticId, Diagnostics}; use bevy_ecs::{IntoQuerySystem, Res, ResMut}; use bevy_render::renderer::RenderResourceContext; #[derive(Default)] pub struct WgpuResourceDiagnosticsPlugin; impl Plugin for WgpuResourceDiagnosticsPlugin { fn build(&self, app: &mut AppBuilder) { app.add_startup_system(Self::setup_system.system()) .add_system(Self::diagnostic_system.system()); } } impl WgpuResourceDiagnosticsPlugin { pub const BIND_GROUPS: DiagnosticId = DiagnosticId::from_u128(21302464753369276741568507794995836890); pub const BIND_GROUP_IDS: DiagnosticId = DiagnosticId::from_u128(283571569334075937453357861280307923122); pub const BIND_GROUP_LAYOUTS: DiagnosticId = DiagnosticId::from_u128(96406067032931216377076410852598331304); pub const BUFFERS: DiagnosticId = DiagnosticId::from_u128(133146619577893994787249934474491530491); pub const RENDER_PIPELINES: DiagnosticId = DiagnosticId::from_u128(278527620040377353875091478462209885377); pub const SAMPLERS: DiagnosticId = DiagnosticId::from_u128(305855369913076220671125671543184691267); pub const SHADER_MODULES: DiagnosticId = DiagnosticId::from_u128(287681470908132753275843248383768232237); pub const SWAP_CHAINS: DiagnosticId = DiagnosticId::from_u128(199253035828743332241465305105689014605); pub const SWAP_CHAIN_OUTPUTS: DiagnosticId = DiagnosticId::from_u128(112048874168736161226721327099863374234); pub const TEXTURES: DiagnosticId = DiagnosticId::from_u128(305955424195390184883220102469231911115); pub const TEXTURE_VIEWS: DiagnosticId = DiagnosticId::from_u128(257307432866562594739240898780307437578); pub const WINDOW_SURFACES: DiagnosticId = DiagnosticId::from_u128(108237028251680341878766034324149135605); pub fn setup_system(mut diagnostics: ResMut<Diagnostics>) { diagnostics.add(Diagnostic::new( Self::WINDOW_SURFACES, "window_surfaces", 10, )); diagnostics.add(Diagnostic::new(Self::SWAP_CHAINS, "swap_chains", 10)); diagnostics.add(Diagnostic::new( Self::SWAP_CHAIN_OUTPUTS, "swap_chain_outputs", 10, )); diagnostics.add(Diagnostic::new(Self::BUFFERS, "buffers", 10)); diagnostics.add(Diagnostic::new(Self::TEXTURES, "textures", 10)); diagnostics.add(Diagnostic::new(Self::TEXTURE_VIEWS, "texture_views", 10)); diagnostics.add(Diagnostic::new(Self::SAMPLERS, "samplers", 10)); diagnostics.add(Diagnostic::new(Self::BIND_GROUP_IDS, "bind_group_ids", 10)); diagnostics.add(Diagnostic::new(Self::BIND_GROUPS, "bind_groups", 10)); diagnostics.add(Diagnostic::new( Self::BIND_GROUP_LAYOUTS, "bind_group_layouts", 10, )); diagnostics.add(Diagnostic::new(Self::SHADER_MODULES, "shader_modules", 10)); diagnostics.add(Diagnostic::new( Self::RENDER_PIPELINES, "render_pipelines", 10, )); } pub fn diagnostic_system( mut diagnostics: ResMut<Diagnostics>, render_resource_context: Res<Box<dyn RenderResourceContext>>, ) { let render_resource_context = render_resource_context .downcast_ref::<WgpuRenderResourceContext>() .unwrap(); diagnostics.add_measurement( Self::WINDOW_SURFACES, render_resource_context .resources .window_surfaces .read() .len() as f64, ); diagnostics.add_measurement( Self::SWAP_CHAINS, render_resource_context .resources .window_swap_chains .read() .len() as f64, ); diagnostics.add_measurement( Self::SWAP_CHAIN_OUTPUTS, render_resource_context .resources .swap_chain_frames .read() .len() as f64, ); diagnostics.add_measurement( Self::BUFFERS, render_resource_context.resources.buffers.read().len() as f64, ); diagnostics.add_measurement( Self::TEXTURES, render_resource_context.resources.textures.read().len() as f64, ); diagnostics.add_measurement( Self::TEXTURE_VIEWS, render_resource_context.resources.texture_views.read().len() as f64, ); diagnostics.add_measurement( Self::SAMPLERS, render_resource_context.resources.samplers.read().len() as f64, ); diagnostics.add_measurement( Self::BIND_GROUP_IDS, render_resource_context.resources.bind_groups.read().len() as f64, ); let mut bind_group_count = 0; for bind_group in render_resource_context .resources .bind_groups .read() .values() { bind_group_count += bind_group.bind_groups.len(); } diagnostics.add_measurement(Self::BIND_GROUPS, bind_group_count as f64); diagnostics.add_measurement( Self::BIND_GROUP_LAYOUTS, render_resource_context .resources .bind_group_layouts .read() .len() as f64, ); diagnostics.add_measurement( Self::SHADER_MODULES, render_resource_context .resources .shader_modules .read() .len() as f64, ); diagnostics.add_measurement( Self::RENDER_PIPELINES, render_resource_context .resources .render_pipelines .read() .len() as f64, ); } }