[][src]Function bevy_wgpu::renderer::create_render_pass

pub fn create_render_pass<'a, 'b>(
    pass_descriptor: &PassDescriptor,
    global_render_resource_bindings: &'b RenderResourceBindings,
    refs: &WgpuResourceRefs<'a>,
    encoder: &'a mut CommandEncoder
) -> RenderPass<'a>