[−][src]Function bevy_wgpu::renderer::create_render_pass
pub fn create_render_pass<'a, 'b>(
pass_descriptor: &PassDescriptor,
global_render_resource_bindings: &'b RenderResourceBindings,
refs: &WgpuResourceRefs<'a>,
encoder: &'a mut CommandEncoder
) -> RenderPass<'a>