Expand description
Experimental webview integration for Bevy game engine for rapidly iterating and building UI’s using existing web-based technologies.
§Example
use bevy::prelude::*;
use bevy_webview::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(WebviewPlugin::new().register_engine(webview_engine::headless))
.add_startup_system(setup);
// .run();
}
fn setup(mut commands: Commands) {
commands.spawn_bundle(UiCameraBundle::default());
commands.spawn_bundle(WebviewUIBundle {
webview: Webview {
uri: Some(String::from("http://bevyengine.org/")),
..Default::default()
},
..Default::default()
});
}
Re-exports§
pub use serde;
Modules§
Structs§
- Webview bundle needed for creating a 3D webview. For UI/2D mode, see
WebviewUIBundle
- Read Events sent from Javascript
- Send Events to webview Javascript
- The webview plugin
- Webview canvas size, used as a part of
WebviewBundle
. 2D/UI size is calculated automatically - Internal webview state, should not be edited directly
- Webview bundle needed for creating an UI webview. For 3D mode, see
WebviewBundle
Enums§
- Webview Commands for controlling a webview instance
Traits§
- Trait that extends a Bevy
App
for registring webview events