Expand description

Components and Enums used to define shape types.

Structs§

  • Component containing the data for drawing a disc.
  • Raw data sent to the disc shader to draw a disc
  • Component containing the data for drawing a line.
  • Raw data sent to the line shader to draw a line
  • Raw data sent to the regular polygon shader to draw a regular polygon
  • Raw data sent to the rectangle shader to draw a rectangle
  • Component containing the data for drawing a rectangle.
  • Component containing the data for drawing a regular polygon.
  • Marker component for entities that should be drawn by the 3D pipeline.
  • Bundle that is required to render a shape.
  • Component attached to each shape to determine how it is rendered.
  • Component that holds data related to a shape to be used during rendering,
  • Component containing the data for drawing a triangle.
  • Raw data sent to the triangle shader to draw a triangle

Enums§

  • Defines how a shape will orient itself in relation to it’s transform and the camera
  • Defines the way in which caps will be rendered on a supported shape.
  • Used in ShapeFill to determine how a shape is rendered.
  • Defines the way in which the thickness value of shape is interpreted.

Traits§