pub struct PreparedUiMaterial<T: UiMaterial> {
pub bindings: BindingResources,
pub bind_group: BindGroup,
pub key: T::Data,
}Fields§
§bindings: BindingResources§bind_group: BindGroup§key: T::DataTrait Implementations§
Source§impl<M: UiMaterial> RenderAsset for PreparedUiMaterial<M>
impl<M: UiMaterial> RenderAsset for PreparedUiMaterial<M>
Source§type SourceAsset = M
type SourceAsset = M
The representation of the asset in the “main world”.
Source§type Param = (Res<'static, RenderDevice>, Res<'static, UiMaterialPipeline<M>>, <M as AsBindGroup>::Param)
type Param = (Res<'static, RenderDevice>, Res<'static, UiMaterialPipeline<M>>, <M as AsBindGroup>::Param)
Specifies all ECS data required by
RenderAsset::prepare_asset. Read moreSource§fn prepare_asset(
material: Self::SourceAsset,
_: AssetId<Self::SourceAsset>,
(render_device, pipeline, material_param): &mut SystemParamItem<'_, '_, Self::Param>,
_: Option<&Self>,
) -> Result<Self, PrepareAssetError<Self::SourceAsset>>
fn prepare_asset( material: Self::SourceAsset, _: AssetId<Self::SourceAsset>, (render_device, pipeline, material_param): &mut SystemParamItem<'_, '_, Self::Param>, _: Option<&Self>, ) -> Result<Self, PrepareAssetError<Self::SourceAsset>>
Source§fn asset_usage(_source_asset: &Self::SourceAsset) -> RenderAssetUsages
fn asset_usage(_source_asset: &Self::SourceAsset) -> RenderAssetUsages
Whether or not to unload the asset after extracting it to the render world.
Source§fn byte_len(source_asset: &Self::SourceAsset) -> Option<usize>
fn byte_len(source_asset: &Self::SourceAsset) -> Option<usize>
Size of the data the asset will upload to the gpu. Specifying a return value
will allow the asset to be throttled via
RenderAssetBytesPerFrame.Source§fn unload_asset(
_source_asset: AssetId<Self::SourceAsset>,
_param: &mut <Self::Param as SystemParam>::Item<'_, '_>,
)
fn unload_asset( _source_asset: AssetId<Self::SourceAsset>, _param: &mut <Self::Param as SystemParam>::Item<'_, '_>, )
Called whenever the
RenderAsset::SourceAsset has been removed. Read moreAuto Trait Implementations§
impl<T> Freeze for PreparedUiMaterial<T>
impl<T> !RefUnwindSafe for PreparedUiMaterial<T>
impl<T> Send for PreparedUiMaterial<T>
impl<T> Sync for PreparedUiMaterial<T>
impl<T> Unpin for PreparedUiMaterial<T>
impl<T> !UnwindSafe for PreparedUiMaterial<T>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
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generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
Source§impl<T> Identity for Twhere
T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.