1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
mod convert;

use crate::{CalculatedSize, Node, Style};
use bevy_ecs::{Changed, Entity, Query, Res, ResMut, With, Without};
use bevy_math::Vec2;
use bevy_transform::prelude::{Children, Parent, Transform};
use bevy_utils::HashMap;
use bevy_window::{Window, WindowId, Windows};
use stretch::{number::Number, Stretch};

pub struct FlexSurface {
    entity_to_stretch: HashMap<Entity, stretch::node::Node>,
    window_nodes: HashMap<WindowId, stretch::node::Node>,
    stretch: Stretch,
}

impl Default for FlexSurface {
    fn default() -> Self {
        Self {
            entity_to_stretch: Default::default(),
            window_nodes: Default::default(),
            stretch: Stretch::new(),
        }
    }
}

impl FlexSurface {
    pub fn upsert_node(&mut self, entity: Entity, style: &Style) {
        let mut added = false;
        let stretch = &mut self.stretch;
        let stretch_style = style.into();
        let stretch_node = self.entity_to_stretch.entry(entity).or_insert_with(|| {
            added = true;
            stretch.new_node(stretch_style, Vec::new()).unwrap()
        });

        if !added {
            self.stretch
                .set_style(*stretch_node, stretch_style)
                .unwrap();
        }
    }

    pub fn upsert_leaf(&mut self, entity: Entity, style: &Style, calculated_size: CalculatedSize) {
        let stretch = &mut self.stretch;
        let stretch_style = style.into();
        let measure = Box::new(move |constraints: stretch::geometry::Size<Number>| {
            let mut size = stretch::geometry::Size {
                width: calculated_size.size.width,
                height: calculated_size.size.height,
            };
            match (constraints.width, constraints.height) {
                (Number::Undefined, Number::Undefined) => {}
                (Number::Defined(width), Number::Undefined) => {
                    size.height = width * size.height / size.width;
                    size.width = width;
                }
                (Number::Undefined, Number::Defined(height)) => {
                    size.width = height * size.width / size.height;
                    size.height = height;
                }
                (Number::Defined(width), Number::Defined(height)) => {
                    size.width = width;
                    size.height = height;
                }
            }
            Ok(size)
        });

        if let Some(stretch_node) = self.entity_to_stretch.get(&entity) {
            self.stretch
                .set_style(*stretch_node, stretch_style)
                .unwrap();
            self.stretch
                .set_measure(*stretch_node, Some(measure))
                .unwrap();
        } else {
            let stretch_node = stretch.new_leaf(stretch_style, measure).unwrap();
            self.entity_to_stretch.insert(entity, stretch_node);
        }
    }

    pub fn update_children(&mut self, entity: Entity, children: &Children) {
        let mut stretch_children = Vec::with_capacity(children.len());
        for child in children.iter() {
            let stretch_node = self.entity_to_stretch.get(child).unwrap();
            stretch_children.push(*stretch_node);
        }

        let stretch_node = self.entity_to_stretch.get(&entity).unwrap();
        self.stretch
            .set_children(*stretch_node, stretch_children)
            .unwrap();
    }

    pub fn update_window(&mut self, window: &Window) {
        let stretch = &mut self.stretch;
        let node = self.window_nodes.entry(window.id).or_insert_with(|| {
            stretch
                .new_node(stretch::style::Style::default(), Vec::new())
                .unwrap()
        });

        stretch
            .set_style(
                *node,
                stretch::style::Style {
                    size: stretch::geometry::Size {
                        width: stretch::style::Dimension::Points(window.width as f32),
                        height: stretch::style::Dimension::Points(window.height as f32),
                    },
                    ..Default::default()
                },
            )
            .unwrap();
    }

    pub fn set_window_children(
        &mut self,
        window_id: WindowId,
        children: impl Iterator<Item = Entity>,
    ) {
        let stretch_node = self.window_nodes.get(&window_id).unwrap();
        let child_nodes = children
            .map(|e| *self.entity_to_stretch.get(&e).unwrap())
            .collect::<Vec<stretch::node::Node>>();
        self.stretch
            .set_children(*stretch_node, child_nodes)
            .unwrap();
    }

    pub fn compute_window_layouts(&mut self) {
        for window_node in self.window_nodes.values() {
            self.stretch
                .compute_layout(*window_node, stretch::geometry::Size::undefined())
                .unwrap();
        }
    }

    pub fn get_layout(&self, entity: Entity) -> Result<&stretch::result::Layout, stretch::Error> {
        let stretch_node = self.entity_to_stretch.get(&entity).unwrap();
        self.stretch.layout(*stretch_node)
    }
}

// SAFE: as long as MeasureFunc is Send + Sync. https://github.com/vislyhq/stretch/issues/69
unsafe impl Send for FlexSurface {}
unsafe impl Sync for FlexSurface {}

pub fn flex_node_system(
    windows: Res<Windows>,
    mut flex_surface: ResMut<FlexSurface>,
    mut root_node_query: Query<With<Node, Without<Parent, Entity>>>,
    mut node_query: Query<With<Node, (Entity, Changed<Style>, Option<&CalculatedSize>)>>,
    mut changed_size_query: Query<With<Node, (Entity, &Style, Changed<CalculatedSize>)>>,
    mut children_query: Query<With<Node, (Entity, Changed<Children>)>>,
    mut node_transform_query: Query<(Entity, &mut Node, &mut Transform, Option<&Parent>)>,
) {
    // update window root nodes
    for window in windows.iter() {
        flex_surface.update_window(window);
    }

    // update changed nodes
    for (entity, style, calculated_size) in &mut node_query.iter() {
        // TODO: remove node from old hierarchy if its root has changed
        if let Some(calculated_size) = calculated_size {
            flex_surface.upsert_leaf(entity, &style, *calculated_size);
        } else {
            flex_surface.upsert_node(entity, &style);
        }
    }

    for (entity, style, calculated_size) in &mut changed_size_query.iter() {
        flex_surface.upsert_leaf(entity, &style, *calculated_size);
    }

    // TODO: handle removed nodes

    // update window children (for now assuming all Nodes live in the primary window)
    if let Some(primary_window) = windows.get_primary() {
        flex_surface.set_window_children(primary_window.id, root_node_query.iter().iter());
    }

    // update children
    for (entity, children) in &mut children_query.iter() {
        flex_surface.update_children(entity, &children);
    }

    // compute layouts
    flex_surface.compute_window_layouts();

    for (entity, mut node, mut transform, parent) in &mut node_transform_query.iter() {
        let layout = flex_surface.get_layout(entity).unwrap();
        node.size = Vec2::new(layout.size.width, layout.size.height);
        let position = transform.translation_mut();
        position.set_x(layout.location.x + layout.size.width / 2.0);
        position.set_y(layout.location.y + layout.size.height / 2.0);
        if let Some(parent) = parent {
            if let Ok(parent_layout) = flex_surface.get_layout(parent.0) {
                *position.x_mut() -= parent_layout.size.width / 2.0;
                *position.y_mut() -= parent_layout.size.height / 2.0;
            }
        }
    }
}