[−][src]Function bevy_ui::ui_focus_system
pub fn ui_focus_system(
state: Local<State>,
mouse_button_input: Res<Input<MouseButton>>,
cursor_moved_events: Res<Events<CursorMoved>>,
node_query: Query<(Entity, &Node, &Transform, Option<&mut Interaction>, Option<&FocusPolicy>)>
)