[][src]Function bevy_ui::ui_focus_system

pub fn ui_focus_system(
    state: Local<State>,
    mouse_button_input: Res<Input<MouseButton>>,
    cursor_moved_events: Res<Events<CursorMoved>>,
    node_query: Query<(Entity, &Node, &Transform, Option<&mut Interaction>, Option<&FocusPolicy>)>
)