Crate bevy_u8_assets Copy item path Source adaptors Adaptors used by the Curve API for transforming and combining curves together. cores Core data structures to be used internally in Curve implementations, encapsulating storage
and access patterns for reuse. derivatives This module holds traits related to extracting derivatives from curves. In
applications, the derivatives of interest are chiefly the first and second;
in this module, these are provided by the traits CurveWithDerivative
and CurveWithTwoDerivatives . easing Module containing different easing functions to control the transition between two values and
the EasingCurve struct to make use of them. interval The Interval type for nonempty intervals used by the Curve trait. iterable Iterable curves, which sample in the form of an iterator in order to support Vec-like
output whose length cannot be known statically. light_consts Constants for operating with the light units: lumens, and lux. ops This mod re-exports the correct versions of floating-point operations with
unspecified precision in the standard library depending on whether the libm
crate feature is enabled. sample_curves Sample-interpolated curves constructed using the Curve API. vec A contiguous growable array type with heap-allocated contents, written
Vec<T>. children Returns a SpawnRelatedBundle that will insert the Children component, spawn a SpawnableList of entities with given bundles that
relate to the Children entity via the ChildOf component, and reserve space in the Children for each spawned entity. debug Constructs an event at the debug level. debug_once Call debug! once per call site. debug_span Constructs a span at the debug level. error Constructs an event at the error level. error_once Call error! once per call site. error_span Constructs a span at the error level. format Creates a String using interpolation of runtime expressions. info Constructs an event at the info level. info_once Call info! once per call site. info_span Constructs a span at the info level. once Call some expression only once per call site. related Returns a SpawnRelatedBundle that will insert the given RelationshipTarget , spawn a SpawnableList of entities with given bundles that
relate to the RelationshipTarget entity via the RelationshipTarget::Relationship component, and reserve space in the RelationshipTarget for each spawned entity. trace Constructs an event at the trace level. trace_once Call trace! once per call site. trace_span Constructs a span at the trace level. vec Creates a Vec containing the arguments. warn Constructs an event at the warn level. warn_once Call warn! once per call site. warn_span Constructs a span at the warn level. AabbGizmoConfigGroup The GizmoConfigGroup used for debug visualizations of Aabb components on entities Added A filter on a component that only retains results the first time after they have been added. AmbientLight An ambient light, which lights the entire scene equally. AnimatableCurve This type allows the conversion of a curve valued in the property type of an
AnimatableProperty into an AnimationCurve which animates that property. AnimatableCurveEvaluator An AnimatableCurveEvaluator for AnimatableProperty instances. AnimatableKeyframeCurve A curve defined by keyframes with values in an animatable type. AnimatedField A Component field that can be animated, defined by a function that reads the component and returns
the accessed field / property. AnimationClip A list of VariableCurve s and the AnimationTargetId s to which they
apply. AnimationGraph A graph structure that describes how animation clips are to be blended
together. AnimationGraphAssetLoader An AssetLoader that can load AnimationGraph s as assets. AnimationGraphHandle A Handle to the AnimationGraph to be used by the AnimationPlayer on the same entity. AnimationGraphNode An individual node within an animation graph. AnimationPlayer Animation controls. AnimationPlugin Adds animation support to an app AnimationTransition An animation that is being faded out as part of a transition AnimationTransitions Manages fade-out of animation blend factors, allowing for smooth transitions
between animations. Annulus A primitive shape formed by the region between two circles, also known as a ring. AnyOf The AnyOf query parameter fetches entities with any of the component types included in T. App App is the primary API for writing user applications. It automates the setup of a
standard lifecycle and provides interface glue for plugins .AppTypeRegistry A Resource storing TypeRegistry for
type registrations relevant to a whole app. ApplyDeferred A special System that instructs the executor to call
System::apply_deferred on the systems that have run but not applied
their Deferred system parameters (like Commands ) or other system buffers. Arc2d A primitive representing an arc between two points on a circle. AssetChanged Filter that selects entities with an A for an asset that changed
after the system last ran, where A is a component that implements
AsAssetId . AssetPlugin Provides “asset” loading and processing functionality. An Asset is a “runtime value” that is loaded from an AssetSource ,
which can be something like a filesystem, a network, etc. AssetServer Loads and tracks the state of Asset values from a configured AssetReader .
This can be used to kick off new asset loads and retrieve their current load states. Assets Stores Asset values identified by their AssetId . AudioPlayer A component for playing a sound. AudioSink Used to control audio during playback. AudioSource A source of audio data Axis Stores the position data of the input devices of type T. BVec2 A 2-dimensional bool vector mask. BVec3 A 3-dimensional bool vector mask. BVec4 A 4-dimensional bool vector mask. BVec3A A 3-dimensional SIMD vector mask. BVec4A A 4-dimensional SIMD vector mask. BackgroundColor The background color of the node BevyError The built in “universal” Bevy error type. This has a blanket From impl for any type that implements Rust’s Error ,
meaning it can be used as a “catch all” error. BlendInput An individual input for Animatable::blend . BorderColor The border color of the UI node. BorderRadius Used to add rounded corners to a UI node. You can set a UI node to have uniformly
rounded corners or specify different radii for each corner. If a given radius exceeds half
the length of the smallest dimension between the node’s height or width, the radius will
calculated as half the smallest dimension. BorderRect Defines the extents of the border of a rectangle. Box A pointer type that uniquely owns a heap allocation of type T. BoxShadow List of shadows to draw for a Node . BoxShadowSamples Number of shadow samples.
A larger value will result in higher quality shadows.
Default is 4, values higher than ~10 offer diminishing returns. BoxedPolygon A polygon with a variable number of vertices, allocated on the heap
in a Box<[Vec2]>. BoxedPolyline2d A series of connected line segments in 2D space, allocated on the heap
in a Box<[Vec2]>. BoxedPolyline3d A series of connected line segments in 3D space, allocated on the heap
in a Box<[Vec3]>. Button Marker struct for buttons ButtonInput A “press-able” input of type T. CalculatedClip The calculated clip of the node Camera The defining Component for camera entities,
storing information about how and what to render through this camera. Camera2d A 2D camera component. Enables the 2D render graph for a Camera . Camera3d A 3D camera component. Enables the main 3D render graph for a Camera . Cancel Fires when a pointer is canceled, and its current interaction state is dropped. Capsule2d A 2D capsule primitive, also known as a stadium or pill shape. Capsule3d A 3D capsule primitive centered on the origin
A three-dimensional capsule is defined as a surface at a distance (radius) from a line ChainCurve The curve that results from chaining one curve with another. The second curve is
effectively reparametrized so that its start is at the end of the first. Changed A filter on a component that only retains results the first time after they have been added or mutably dereferenced. ChildOf Stores the parent entity of this child entity with this component. Children Tracks which entities are children of this parent entity. Circle A circle primitive, representing the set of points some distance from the origin CircularSector A primitive representing a circular sector: a pie slice of a circle. CircularSegment A primitive representing a circular segment:
the area enclosed by the arc of a circle and its chord (the line between its endpoints). ClearColor A Resource that stores the color that is used to clear the screen between frames. Click Fires when a pointer sends a pointer pressed event followed by a pointer released event, with the same
target entity for both events. ColorMaterial A 2d material that renders 2d meshes with a texture tinted by a uniform color Commands A Command queue to perform structural changes to the World . ComputedNode Provides the computed size and layout properties of the node. ComputedNodeTarget Derived information about the camera target for this UI node. Cone A cone primitive centered on the midpoint between the tip of the cone and the center of its base. ConicalFrustum A conical frustum primitive.
A conical frustum can be created
by slicing off a section of a cone. ConstantCurve A curve with a constant value over its domain. ContinuationCurve The curve that results from chaining two curves. ConvexPolygon A convex polygon with N vertices. CubicBSpline A spline interpolated continuously across the nearest four control points. The curve does not
necessarily pass through any of the control points. CubicBezier A spline composed of a single cubic Bezier curve. CubicCardinalSpline A spline interpolated continuously across the nearest four control points, with the position of
the curve specified at every control point and the tangents computed automatically. The associated CubicCurve
has one segment between each pair of adjacent control points. CubicCurve A collection of CubicSegment s chained into a single parametric curve. It is a Curve
with domain [0, N], where N is its number of segments. CubicHermite A spline interpolated continuously between the nearest two control points, with the position and
velocity of the curve specified at both control points. This curve passes through all control
points, with the specified velocity which includes direction and parametric speed. CubicNurbs Non-uniform Rational B-Splines (NURBS) are a powerful generalization of the CubicBSpline which can
represent a much more diverse class of curves (like perfect circles and ellipses). CubicSegment A segment of a cubic curve, used to hold precomputed coefficients for fast interpolation.
It is a Curve with domain [0, 1]. Cuboid A cuboid primitive, which is like a cube, except that the x, y, and z dimensions are not
required to be the same. CursorEntered An event that is sent whenever the user’s cursor enters a window. CursorLeft An event that is sent whenever the user’s cursor leaves a window. CursorMoved An event reporting that the mouse cursor has moved inside a window. CurveReparamCurve A curve that has been reparametrized by another curve, using that curve to transform the
sample times before sampling. Curves of this type are produced by CurveExt::reparametrize_by_curve . Cylinder A cylinder primitive centered on the origin DataReader DefaultGizmoConfigGroup The default gizmo config group. DefaultPickingPlugins One plugin that contains the PointerInputPlugin , PickingPlugin
and the InteractionPlugin , this is probably the plugin that will be most used. DefaultPlugins This plugin group will add all the default plugins for a Bevy application: DefaultUiCamera Deferred A SystemParam that stores a buffer which gets applied to the World during
ApplyDeferred .
This is used internally by Commands to defer World mutations. Dir2 A normalized vector pointing in a direction in 2D space Dir3 A normalized vector pointing in a direction in 3D space Dir3A A normalized SIMD vector pointing in a direction in 3D space. DirectionalLight A Directional light. DistanceFog Configures the “classic” computer graphics distance fog effect,
in which objects appear progressively more covered in atmospheric haze the further away they are from the camera.
Affects meshes rendered via the PBR StandardMaterial . Drag Fires while the target entity is being dragged. DragDrop Fires when a pointer drops the dropped entity onto the target entity. DragEnd Fires when a pointer is dragging the target entity and a pointer released event is received. DragEnter Fires when a pointer dragging the dragged entity enters the target entity. DragEntry Dragging state. DragLeave Fires when a pointer dragging the dragged entity leaves the target entity. DragOver Fires while the dragged entity is being dragged over the target entity. DragStart Fires when the target entity receives a pointer pressed event followed by a pointer move event. DynamicScene A collection of serializable resources and dynamic entities. DynamicSceneBuilder A DynamicScene builder, used to build a scene from a World by extracting some entities and resources. DynamicSceneRoot Adding this component will spawn the scene as a child of that entity.
Once it’s spawned, the entity will have a SceneInstance component. DynamicTextureAtlasBuilder Helper utility to update TextureAtlasLayout on the fly. EasingCurve A Curve that is defined by Ellipse An ellipse primitive, which is like a circle, but the width and height can be different EnterSchedules System set that runs enter schedule(s) for state S. Entity Lightweight identifier of an entity . EntityCommands A list of commands that will be run to modify an Entity . EntityMut Provides mutable access to a single entity and all of its components. EntityRef A read-only reference to a particular Entity and all of its components. EntityWorldMut A mutable reference to a particular Entity , and the entire world. EnvironmentMapLight A pair of cubemap textures that represent the surroundings of a specific
area in space. EvenCore The data core of a curve derived from evenly-spaced samples. The intention is to use this
in addition to explicit or inferred interpolation information in user-space in order to
implement curves using domain and sample_with . EventMutator Mutably reads events of type T keeping track of which events have already been read
by each system allowing multiple systems to read the same events. Ideal for chains of systems
that all want to modify the same events. EventReader Reads events of type T in order and tracks which events have already been read. EventWriter Sends events of type T. Events An event collection that represents the events that occurred within the last two
Events::update calls.
Events can be written to using an EventWriter
and are typically cheaply read using an EventReader . ExitSchedules System set that runs exit schedule(s) for state S. ExtractSchedule Schedule which extract data from the main world and inserts it into the render world. Extrusion A 3D shape representing an extruded 2D base_shape. FilteredResources Provides read-only access to a set of Resource s defined by the contained Access . FilteredResourcesMut Provides mutable access to a set of Resource s defined by the contained Access . First Runs first in the schedule. Fixed The fixed timestep game clock following virtual time. FixedFirst Runs first in the FixedMain schedule. FixedLast The schedule that runs last in FixedMain FixedPostUpdate The schedule that runs after the FixedUpdate schedule, for reacting
to changes made in the main update logic. FixedPreUpdate The schedule that contains logic that must run before FixedUpdate . FixedUpdate The schedule that contains most gameplay logic, which runs at a fixed rate rather than every render frame.
For logic that should run once per render frame, use the Update schedule instead. Font An Asset that contains the data for a loaded font, if loaded as an asset. ForeverCurve The curve that results from repeating a curve forever. FunctionCurve A curve defined by a function together with a fixed domain. Gamepad Stores a connected gamepad’s metadata such as the name and its GamepadButton and GamepadAxis . GamepadSettings Gamepad settings component. GilrsPlugin Plugin that provides gamepad handling to an App . Gizmo A component that draws the gizmos of a GizmoAsset . GizmoAsset A collection of gizmos. GizmoConfig A struct that stores configuration for gizmos. GizmoConfigStore A Resource storing GizmoConfig and GizmoConfigGroup structs GizmoLineConfig A struct that stores configuration for gizmos. Gizmos A SystemParam for drawing gizmos. GlobalTransform GlobalTransform is an affine transformation from entity-local coordinates to worldspace coordinates.GlobalVolume Use this Resource to control the global volume of all audio. GlobalZIndex GlobalZIndex allows a Node entity anywhere in the UI hierarchy to escape the implicit draw ordering of the UI’s layout tree and
be rendered above or below other UI nodes.
Nodes with a GlobalZIndex of greater than 0 will be drawn on top of nodes without a GlobalZIndex or nodes with a lower GlobalZIndex.
Nodes with a GlobalZIndex of less than 0 will be drawn below nodes without a GlobalZIndex or nodes with a greater GlobalZIndex.Gltf Representation of a loaded glTF file. GltfExtras Additional untyped data that can be present on most glTF types at the primitive level. GraphCurve A curve that is the graph of another curve over its parameter space. Curves of this type are
produced by CurveExt::graph . GridPlacement Represents the position of a grid item in a single axis. GridTrack A GridTrack is a Row or Column of a CSS Grid. This struct specifies what size the track should be.
See below for the different “track sizing functions” you can specify. Has Returns a bool that describes if an entity has the component T. Hsla Color in Hue-Saturation-Lightness (HSL) color space with alpha.
Further information on this color model can be found on Wikipedia . Hsva Color in Hue-Saturation-Value (HSV) color space with alpha.
Further information on this color model can be found on Wikipedia . Hwba Color in Hue-Whiteness-Blackness (HWB) color space with alpha.
Further information on this color model can be found on Wikipedia . IRect A rectangle defined by two opposite corners. IVec2 A 2-dimensional vector. IVec3 A 3-dimensional vector. IVec4 A 4-dimensional vector. Image ImageNode A UI Node that renders an image. ImagePlugin Adds the Image as an asset and makes sure that they are extracted and prepared for the GPU. In A SystemInput type which denotes that a System receives
an input value of type T from its caller. InMut A SystemInput type which denotes that a System receives
a mutable reference to a value of type T from its caller. InRef A SystemInput type which denotes that a System receives
a read-only reference to a value of type T from its caller. InfinitePlane3d An unbounded plane in 3D space. It forms a separating surface through the origin,
stretching infinitely far InheritedVisibility Whether or not an entity is visible in the hierarchy.
This will not be accurate until VisibilityPropagate runs in the PostUpdate schedule. InteractionPlugin Generates Pointer events and handles event bubbling. Interval A nonempty closed interval, possibly unbounded in either direction. IsDefaultUiCamera Marker used to identify default cameras, they will have priority over the PrimaryWindow camera. Isometry2d An isometry in two dimensions, representing a rotation followed by a translation.
This can often be useful for expressing relative positions and transformations from one position to another. Isometry3d An isometry in three dimensions, representing a rotation followed by a translation.
This can often be useful for expressing relative positions and transformations from one position to another. Laba Color in LAB color space, with alpha Label Marker struct for labels Last Runs last in the schedule. LayoutConfig This component can be added to any UI node to modify its layout behavior. Lcha Color in LCH color space, with alpha LightGizmoConfigGroup The GizmoConfigGroup used to configure the visualization of lights. LightProbe A marker component for a light probe, which is a cuboid region that provides
global illumination to all fragments inside it. Line2d An infinite line going through the origin along a direction in 2D space. Line3d An infinite line going through the origin along a direction in 3D space. LinearReparamCurve A curve that has had its domain changed by a linear reparameterization (stretching and scaling).
Curves of this type are produced by CurveExt::reparametrize_linear . LinearRgba Linear RGB color with alpha. Local A system local SystemParam . Main The schedule that contains the app logic that is evaluated each tick of App::update() . MapCurve A curve whose samples are defined by mapping samples from another curve through a
given function. Curves of this type are produced by CurveExt::map . Mat2 A 2x2 column major matrix. Mat3 A 3x3 column major matrix. Mat4 A 4x4 column major matrix. Mat3A A 3x3 column major matrix. MaterialNode MaterialPlugin Adds the necessary ECS resources and render logic to enable rendering entities using the given Material
asset type. Mesh A 3D object made out of vertices representing triangles, lines, or points,
with “attribute” values for each vertex. Mesh2d A component for 2D meshes. Requires a MeshMaterial2d to be rendered, commonly using a ColorMaterial . Mesh3d A component for 3D meshes. Requires a MeshMaterial3d to be rendered, commonly using a StandardMaterial . MeshMaterial2d A material used for rendering a Mesh2d . MeshMaterial3d A material used for rendering a Mesh3d . MeshPickingCamera An optional component that marks cameras that should be used in the MeshPickingPlugin . MeshPickingPlugin Adds the mesh picking backend to your app. MeshPickingSettings Runtime settings for the MeshPickingPlugin . MeshRayCast Add this ray casting SystemParam to your system to cast rays into the world with an
immediate-mode API. Call cast_ray to immediately perform a ray cast and get a result. MeshRayCastSettings Settings for a ray cast. MinimalPlugins This plugin group will add the minimal plugins for a Bevy application: MorphWeights Controls the morph targets for all child Mesh3d entities. In most cases, MorphWeights should be considered
the “source of truth” when writing morph targets for meshes. However you can choose to write child MeshMorphWeights
if your situation requires more granularity. Just note that if you set MorphWeights , it will overwrite child
MeshMorphWeights values. Move Fires while a pointer is moving over the target entity. Mut Unique mutable borrow of an entity’s component or of a resource. Name Component used to identify an entity. Stores a hash for faster comparisons. NameOrEntity Convenient query for giving a human friendly name to an entity. Node The base component for UI entities. It describes UI layout and style properties. NonSend Shared borrow of a non-Send resource. NonSendMarker A dummy type that is !Send , to force systems to run on the main thread. NonSendMut Unique borrow of a non-Send resource. Observer An Observer system. Add this Component to an Entity to turn it into an “observer”. Oklaba Color in Oklab color space, with alpha Oklcha Color in Oklch color space, with alpha OnAdd Trigger emitted when a component is inserted onto an entity that does not already have that
component. Runs before OnInsert.
See crate::component::ComponentHooks::on_add for more information. OnEnter The label of a Schedule that only runs whenever State<S> enters the provided state. OnExit The label of a Schedule that only runs whenever State<S> exits the provided state. OnInsert Trigger emitted when a component is inserted, regardless of whether or not the entity already
had that component. Runs after OnAdd, if it ran.
See crate::component::ComponentHooks::on_insert for more information. OnRemove Trigger emitted when a component is removed from an entity, and runs before the component is
removed, so you can still access the component data.
See crate::component::ComponentHooks::on_remove for more information. OnReplace Trigger emitted when a component is inserted onto an entity that already has that component.
Runs before the value is replaced, so you can still access the original component data.
See crate::component::ComponentHooks::on_replace for more information. OnTransition The label of a Schedule that only runs whenever State<S>
exits AND enters the provided exited and entered states. Or A filter that tests if any of the given filters apply. OrthographicProjection Project a 3D space onto a 2D surface using parallel lines, i.e., unlike PerspectiveProjection ,
the size of objects remains the same regardless of their distance to the camera. Out Fires when a the pointer crosses out of the bounds of the target entity. Outline The Outline component adds an outline outside the edge of a UI node.
Outlines do not take up space in the layout. Over Fires when a the pointer crosses into the bounds of the target entity. Overflow Whether to show or hide overflowing items OverflowClipMargin The bounds of the visible area when a UI node is clipped. ParallelCommands An alternative to Commands that can be used in parallel contexts, such as those
in Query::par_iter . ParamSet A collection of potentially conflicting SystemParam s allowed by disjoint access. PerspectiveProjection A 3D camera projection in which distant objects appear smaller than close objects. Pickable An optional component that marks an entity as usable by a backend, and overrides default
picking behavior for an entity. PickingEventWriters A helper system param for accessing the picking event writers. PickingPlugin This plugin sets up the core picking infrastructure. It receives input events, and provides the shared
types used by other picking plugins. PingPongCurve The curve that results from chaining a curve with its reversed version. The transition point
is guaranteed to make no jump. Pitch A source of sine wave sound Plane2d An unbounded plane in 2D space. It forms a separating surface through the origin,
stretching infinitely far Plane3d A bounded plane in 3D space. It forms a surface starting from the origin with a defined height and width. PlaybackSettings Initial settings to be used when audio starts playing. PointLight A light that emits light in all directions from a central point. Pointer Stores the common data needed for all pointer events. PointerButtonState An entry in the cache that drives the pointer_events system, storing additional data
about pointer button presses. PointerInputPlugin Adds mouse and touch inputs for picking pointers to your app. This is a default input plugin,
that you can replace with your own plugin as needed. PointerState State for all pointers. PointerTraversal A traversal query (i.e. it implements Traversal ) intended for use with Pointer events. PointerTraversalItem Automatically generated WorldQuery item type for PointerTraversal , returned when iterating over query results. Polygon A polygon with N vertices. Polyline2d A series of connected line segments in 2D space. Polyline3d A series of connected line segments in 3D space. Populated System parameter that works very much like Query except it always contains at least one matching entity.PostStartup The schedule that runs once after Startup . PostUpdate The schedule that contains logic that must run after Update . For example, synchronizing “local transforms” in a hierarchy
to “global” absolute transforms. This enables the PostUpdate transform-sync system to react to “local transform” changes in
Update without the Update systems needing to know about (or add scheduler dependencies for) the “global transform sync system”. PreStartup The schedule that runs before Startup . PreUpdate The schedule that contains logic that must run before Update . For example, a system that reads raw keyboard
input OS events into an Events resource. This enables systems in Update to consume the events from the Events
resource without actually knowing about (or taking a direct scheduler dependency on) the “os-level keyboard event system”. Pressed Fires when a pointer button is pressed over the target entity. Quat A quaternion representing an orientation. Query A system parameter that provides selective access to the Component data stored in a World . QueryBuilder Builder struct to create QueryState instances at runtime. QueryState Provides scoped access to a World state according to a given QueryData and QueryFilter . RationalCurve A collection of RationalSegment s chained into a single parametric curve. It is a Curve
with domain [0, N], where N is the number of segments. RationalSegment A segment of a rational cubic curve, used to hold precomputed coefficients for fast interpolation.
It is a Curve with domain [0, 1]. Ray2d An infinite half-line starting at origin and going in direction in 2D space. Ray3d An infinite half-line starting at origin and going in direction in 3D space. RayCastBackfaces Disables backface culling for ray casts on this entity. Real Real time clock representing elapsed wall clock time. Rect A rectangle defined by two opposite corners. Rectangle A rectangle primitive, which is like a square, except that the width and height can be different Ref Shared borrow of an entity’s component with access to change detection.
Similar to Mut but is immutable and so doesn’t require unique access. ReflectComponent A struct used to operate on reflected Component trait of a type. ReflectDefault A struct used to provide the default value of a type. ReflectDeserialize A struct used to deserialize reflected instances of a type. ReflectFreelyMutableState A struct used to operate on the reflected FreelyMutableState trait of a type. ReflectFromReflect Type data that represents the FromReflect trait and allows it to be used dynamically. ReflectFromWorld A struct used to operate on the reflected FromWorld trait of a type. ReflectResource A struct used to operate on reflected Resource of a type. ReflectSerialize A struct used to serialize reflected instances of a type. ReflectState A struct used to operate on the reflected States trait of a type. RegularPolygon A polygon centered on the origin where all vertices lie on a circle, equally far apart. Released Fires when a pointer button is released over the target entity. RemovedComponents A SystemParam that yields entities that had their T Component
removed or have been despawned with it. ReparamCurve A curve whose sample space is mapped onto that of some base curve’s before sampling.
Curves of this type are produced by CurveExt::reparametrize . RepeatCurve The curve that results from repeating a curve N times. RepeatedGridTrack Represents a possibly repeated GridTrack . Res Shared borrow of a Resource . ResMut Unique mutable borrow of a Resource . ResolvedBorderRadius Represents the resolved border radius values for a UI node. ReverseCurve The curve that results from reversing another. Rhombus A rhombus primitive, also known as a diamond shape.
A four sided polygon, centered on the origin, where opposite sides are parallel but without
requiring right angles. Rot2 A counterclockwise 2D rotation. RumbleSystem Updates the running gamepad rumble effects. RunFixedMainLoop Runs the FixedMain schedule in a loop according until all relevant elapsed time has been “consumed”. SampleAutoCurve A curve that is defined by neighbor interpolation over a set of evenly-spaced samples,
interpolated automatically using a particularly well-behaved interpolation . SampleCurve A curve that is defined by explicit neighbor interpolation over a set of evenly-spaced samples. Scene A composition of World objects. SceneRoot Adding this component will spawn the scene as a child of that entity.
Once it’s spawned, the entity will have a SceneInstance component. SceneSpawner Handles spawning and despawning scenes in the world, either synchronously or batched through the scene_spawner_system . Schedule A collection of systems, and the metadata and executor needed to run them
in a certain order under certain conditions. Schedules Resource that stores Schedule s mapped to ScheduleLabel s excluding the current running Schedule . ScreenSpaceAmbientOcclusionPlugin Plugin for screen space ambient occlusion. Scroll Fires while a pointer is scrolling over the target entity. ScrollPosition The scroll position of the node. Segment2d A line segment defined by two endpoints in 2D space. Segment3d A line segment defined by two endpoints in 3D space. SerializedAnimationGraph A version of AnimationGraph suitable for serializing as an asset. SerializedAnimationGraphNode A version of AnimationGraphNode suitable for serializing as an asset. Shader A shader, as defined by its ShaderSource and ShaderStage
This is an “unprocessed” shader. It can contain preprocessor directives. ShadowStyle ShowAabbGizmo Add this Component to an entity to draw its Aabb component. ShowLightGizmo Add this Component to an entity to draw any of its lights components
(PointLight , SpotLight and DirectionalLight ). Single System parameter that provides access to single entity’s components, much like Query::single /Query::single_mut .SpatialAudioSink Used to control spatial audio during playback. SpatialListener Settings for the listener for spatial audio sources. Spawn A wrapper over a Bundle indicating that an entity should be spawned with that Bundle .
This is intended to be used for hierarchical spawning via traits like SpawnableList and SpawnRelated . SpawnScene The schedule that contains scene spawning. Sphere A sphere primitive, representing the set of all points some distance from the origin SpotLight A light that emits light in a given direction from a central point. Sprite Describes a sprite to be rendered to a 2D camera SpritePickingCamera An optional component that marks cameras that should be used in the SpritePickingPlugin . SpritePickingPlugin Enables the sprite picking backend, allowing you to click on, hover over and drag sprites. SpritePickingSettings Runtime settings for the SpritePickingPlugin . Srgba Non-linear standard RGB with alpha. StandardMaterial A material with “standard” properties used in PBR lighting.
Standard property values with pictures here:
https://google.github.io/filament/Material%20Properties.pdf . Startup The schedule that runs once when the app starts. State A finite-state machine whose transitions have associated schedules
(OnEnter(state) and OnExit(state) ). StateScoped Entities marked with this component will be removed
when the world’s state of the matching type no longer matches the supplied value. StateTransition Runs state transitions . StateTransitionEvent Event sent when any state transition of S happens.
This includes identity transitions, where exited and entered have the same value. String A UTF-8–encoded, growable string. SubApp A secondary application with its own World . These can run independently of each other. TaskPoolOptions Helper for configuring and creating the default task pools. For end-users who want full control,
set up TaskPoolPlugin TaskPoolPlugin Setup of default task pools: AsyncComputeTaskPool , ComputeTaskPool , IoTaskPool . Tetrahedron A tetrahedron primitive. Text The top-level UI text component. Text2d The top-level 2D text component. TextColor The color of the text for this section. TextFont TextFont determines the style of a text span within a ComputedTextBlock , specifically
the font face, the font size, and the color.TextLayout Component with text format settings for a block of text. TextShadow Adds a shadow behind text TextSpan A span of text in a tree of spans. TextureAtlas An index into a TextureAtlasLayout , which corresponds to a specific section of a texture. TextureAtlasBuilder A builder which is used to create a texture atlas from many individual
sprites. TextureAtlasLayout Stores a map used to lookup the position of a texture in a TextureAtlas .
This can be used to either use and look up a specific section of a texture, or animate frame-by-frame as a sprite sheet. TextureAtlasSources Stores a mapping from sub texture handles to the related area index. TextureSlice Single texture slice, representing a texture rect to draw in a given area TextureSlicer Slices a texture using the 9-slicing technique. This allows to reuse an image at various sizes
without needing to prepare multiple assets. The associated texture will be split into nine portions,
so that on resize the different portions scale or tile in different ways to keep the texture in proportion. ThreadedAnimationGraph An acceleration structure for an animation graph that allows Bevy to
evaluate it quickly. ThreadedAnimationGraphs Acceleration structures for animation graphs that allows Bevy to evaluate
them quickly. Time A generic clock resource that tracks how much it has advanced since its
previous update and since its creation. Timer Tracks elapsed time. Enters the finished state once duration is reached. Torus A torus primitive, often representing a ring or donut shape
The set of points some distance from a circle centered at the origin TouchInput A touch input event. Touches A collection of Touch es. Transform Describe the position of an entity. If the entity has a parent, the position is relative
to its parent position. TransformHelper System parameter for computing up-to-date GlobalTransform s. TransformPlugin The base plugin for handling Transform components TransformTreeChanged An optimization for transform propagation. This ZST marker component uses change detection to
mark all entities of the hierarchy as “dirty” if any of their descendants have a changed
Transform. If this component is not marked is_changed(), propagation will halt. TransitionSchedules System set that runs transition schedule(s) for state S. Triangle2d A triangle in 2D space Triangle3d A 3D triangle primitive. Trigger Type containing triggered Event information for a given run of an Observer . This contains the
Event data itself. If it was triggered for a specific Entity , it includes that as well. It also
contains event propagation information. See Trigger::propagate for more information. U8AssetPlugin U8AssetRegistry U8AssetWriter URect A rectangle defined by two opposite corners. UVec2 A 2-dimensional vector. UVec3 A 3-dimensional vector. UVec4 A 4-dimensional vector. UiMaterialKey UiMaterialPlugin Adds the necessary ECS resources and render logic to enable rendering entities using the given
UiMaterial asset type (which includes UiMaterial types). UiPickingCamera An optional component that marks cameras that should be used in the UiPickingPlugin . UiPickingPlugin A plugin that adds picking support for UI nodes. UiPickingSettings Runtime settings for the UiPickingPlugin . UiRect A type which is commonly used to define margins, paddings and borders. UiScale The current scale of the UI. UiTargetCamera Indicates that this root Node entity should be rendered to a specific camera. UnevenCore The data core of a curve defined by unevenly-spaced samples or keyframes. The intention is to
use this in concert with implicitly or explicitly-defined interpolation in user-space in
order to implement the curve interface using domain and sample_with . UnevenSampleAutoCurve A curve that is defined by interpolation over unevenly spaced samples,
interpolated automatically using a particularly well-behaved interpolation . UnevenSampleCurve A curve that is defined by interpolation over unevenly spaced samples with explicit
interpolation. Update The schedule that contains any app logic that must run once per render frame.
For most gameplay logic, consider using FixedUpdate instead. VariableCurve Contains an animation curve which is used to animate a property of an entity. Vec A contiguous growable array type, written as Vec<T>, short for ‘vector’. Vec2 A 2-dimensional vector. Vec3 A 3-dimensional vector. Vec4 A 4-dimensional vector. Vec3A A 3-dimensional vector. ViewVisibility Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering. Virtual The virtual game clock representing game time. WeightsCurve This type allows an IterableCurve valued in f32 to be used as an AnimationCurve
that animates morph weights . Window The defining Component for window entities,
storing information about how it should appear and behave. WindowMoved An event that is sent when a window is repositioned in physical pixels. WindowPlugin A Plugin that defines an interface for windowing support in Bevy. WindowResizeConstraints The size limits on a Window . With Filter that selects entities with a component T. Without Filter that selects entities without a component T. World Stores and exposes operations on entities , components , resources,
and their associated metadata. Xyza CIE 1931 color space, also known as XYZ, with an alpha channel.ZIndex Indicates that this Node entity’s front-to-back ordering is not controlled solely
by its location in the UI hierarchy. A node with a higher z-index will appear on top
of sibling nodes with a lower z-index. ZipCurve A curve that combines the output data from two constituent curves into a tuple output. Curves
of this type are produced by CurveExt::zip . AlignContent Used to control how items are distributed. AlignItems Used to control how each individual item is aligned by default within the space they’re given. AlignSelf Used to control how the specified item is aligned within the space it’s given. AlphaMode Sets how a material’s base color alpha channel is used for transparency. AnimationGraphLoadError Various errors that can occur when serializing or deserializing animation
graphs to and from RON, respectively. AnimationNodeType Animation node data specific to the type of node (clip, blend, or add). AppExit An event that indicates the App should exit. If one or more of these are present at the end of an update,
the runner will end and (maybe ) return control to the caller. AssetEvent Events that occur for a specific loaded Asset , such as “value changed” events and “dependency” events. AssetId A unique runtime-only identifier for an Asset . This is cheap to Copy /Clone and is not directly tied to the
lifetime of the Asset. This means it can point to an Asset that no longer exists. AssetMode Controls whether or not assets are pre-processed before being loaded. BoxSizing Which part of a Node’s box length styles like width and height control ChainError An error indicating that an end-to-end composition couldn’t be performed because of
malformed inputs. ClearColorConfig For a camera, specifies the color used to clear the viewport before rendering. Color An enumerated type that can represent any of the color types in this crate. ConvexPolygonError An error that happens when creating a ConvexPolygon . CubicNurbsError Error during construction of CubicNurbs Display Defines the layout model used by this node. EaseFunction Curve functions over the unit interval , commonly used for easing transitions. EulerRot Euler rotation sequences. EvaluatorId The EvaluatorId is used to look up the AnimationCurveEvaluator for an AnimatableProperty .
For a given animated property, this ID should always be the same to allow things like animation blending to occur. FileDragAndDrop Events related to files being dragged and dropped on a window. FlexDirection Defines how flexbox items are ordered within a flexbox FlexWrap Defines if flexbox items appear on a single line or on multiple lines FogFalloff Allows switching between different fog falloff modes, and configuring their parameters. GamepadAxis Represents gamepad input types that are mapped in the range [-1.0, 1.0]. GamepadButton Represents gamepad input types that are mapped in the range [0.0, 1.0]. GizmoLineJoint An enum configuring how line joints will be drawn. GizmoLineStyle An enum used to configure the style of gizmo lines, similar to CSS line-style GltfAssetLabel Labels that can be used to load part of a glTF GridAutoFlow Controls whether grid items are placed row-wise or column-wise as well as whether the sparse or dense packing algorithm is used. GridPlacementError Errors that occur when setting constraints for a GridPlacement GridTrackRepetition How many times to repeat a repeated grid track Handle A handle to a specific Asset of type A. Handles act as abstract “references” to
assets, whose data are stored in the Assets<A> resource,
avoiding the need to store multiple copies of the same data. HexColorError Error returned if a hex string could not be parsed as a color. ImageFormat Ime An Input Method Editor event. Interaction Describes what type of input interaction has occurred for a UI node. JumpAt Configuration options for the EaseFunction::Steps curves. This closely replicates the
CSS step function specification . JustifyContent Used to control how items are distributed. JustifyItems Used to control how each individual item is aligned by default within the space they’re given. JustifySelf Used to control how the specified item is aligned within the space it’s given. JustifyText Describes the horizontal alignment of multiple lines of text relative to each other. KeyCode The key code of a KeyboardInput . LightGizmoColor Configures how a color is attributed to a light gizmo. LineBreak Determines how lines will be broken when preventing text from running out of bounds. LinearReparamError An error indicating that a linear reparameterization couldn’t be performed because of
malformed inputs. MaxTrackSizingFunction MinTrackSizingFunction MonitorSelection References a screen monitor. MouseButton A button on a mouse device. Msaa Component for configuring the number of samples for Multi-Sample Anti-Aliasing
for a Camera . NextState The next state of State<S> . NodeImageMode Controls how the image is altered to fit within the layout and how the layout algorithm determines the space in the layout for the image OverflowAxis Whether to show or hide overflowing items OverflowClipBox Used to determine the bounds of the visible area when a UI node is clipped. ParallaxMappingMethod The parallax mapping method to use to compute depth based on the
material’s depth_map . PingPongError An error indicating that a ping ponging of a curve couldn’t be performed because of
malformed inputs. PointerButton The button that was just pressed or released PositionType The strategy used to position this node Projection Component that defines how to compute a Camera ’s projection matrix. RayCastVisibility How a ray cast should handle Visibility . RepeatError An error indicating that a repetition of a curve couldn’t be performed because of malformed
inputs. ResamplingError An error indicating that a resampling operation could not be performed because of
malformed inputs. ReverseError An error indicating that a reversion of a curve couldn’t be performed because of
malformed inputs. RunFixedMainLoopSystem Set enum for the systems that want to run inside RunFixedMainLoop ,
but before or after the fixed update logic. Systems in this set
will run exactly once per frame, regardless of the number of fixed updates.
They will also run under a variable timestep. ScalingMode Represents various modes for proportional scaling of a texture. SceneFilter A filter used to control which types can be added to a DynamicScene . SerializedAnimationClip A version of Handle<AnimationClip> suitable for serializing as an asset. SerializedAnimationNodeType A version of AnimationNodeType suitable for serializing as part of a
SerializedAnimationGraphNode asset. SliceScaleMode Defines how a texture slice scales when resized SpriteImageMode Controls how the image is altered when scaled. SpritePickingMode How should the SpritePickingPlugin handle picking and how should it handle transparent pixels TextError Errors related to the textsystem TextureError An error that occurs when loading a texture. TimerMode Specifies Timer behavior. TorusKind The type of torus determined by the minor and major radii TransformSystem Set enum for the systems relating to transform propagation UiAntiAlias Marker for controlling whether Ui is rendered with or without anti-aliasing
in a camera. By default, Ui is always anti-aliased. UntypedHandle An untyped variant of Handle , which internally stores the Asset type information at runtime
as a TypeId instead of encoding it in the compile-time type. This allows handles across Asset types
to be stored together and compared. Val Represents the possible value types for layout properties. ValArithmeticError ValParseError VideoModeSelection References an exclusive fullscreen video mode. Visibility User indication of whether an entity is visible. Propagates down the entity hierarchy. WindingOrder The winding order for a set of points WindowPosition Defines where a Window should be placed on the screen. apply_deferred Deprecated See ApplyDeferred . Alpha Methods for manipulating alpha values. Animatable An animatable value type. AnimatableProperty A trait for exposing a value in an entity so that it can be animated. AnimationCompatibleCurve This trait collects the additional requirements on top of Curve<T> needed for a
curve to be used as an AnimationCurve . AnimationCurve A low-level trait that provides control over how curves are actually applied
to entities by the animation system. AnimationCurveEvaluator A low-level trait for use in crate::VariableCurve that provides fine
control over how animations are evaluated. AppExtStates State installation methods for App and SubApp . AppGizmoBuilder A extension trait adding App::init_gizmo_group and App::insert_gizmo_config. Asset Declares that this type is an asset,
which can be loaded and managed by the AssetServer and stored in Assets collections. AssetApp Adds asset-related builder methods to App . AudioSinkPlayback Common interactions with an audio sink. BuildChildrenTransformExt Collection of methods similar to the built-in parenting methods on EntityWorldMut and EntityCommands , but preserving each
entity’s GlobalTransform . Bundle The Bundle trait enables insertion and removal of Component s from an entity. ColorToComponents Trait with methods for converting colors to non-color types ColorToPacked Trait with methods for converting colors to packed non-color types Command A World mutation. CommandsStatesExt Extension trait for Commands adding bevy_state helpers. Component A data type that can be used to store data for an entity . ComputedStates A state whose value is automatically computed based on the values of other States . Condition A system that determines if one or more scheduled systems should run. ContainsEntity A trait for types that contain an Entity . CubicGenerator Implement this on cubic splines that can generate a cubic curve from their spline parameters. Curve A trait for a type that can represent values of type T parametrized over a fixed interval. CurveExt Extension trait implemented by curves , allowing access to a number of adaptors and
convenience methods. CurveResampleExt Extension trait implemented by curves , allowing access to generic resampling methods as
well as those based on stable interpolation . CyclicCubicGenerator Implement this on cubic splines that can generate a cyclic cubic curve from their spline parameters. Decodable A type implementing this trait can be converted to a rodio::Source type. DetectChanges Types that can read change detection information.
This change detection is controlled by DetectChangesMut types such as ResMut . DetectChangesMut Types that implement reliable change detection. DirectAssetAccessExt An extension trait for methods for working with assets directly from a World . Ease A type whose values can be eased between. EntityCommand A command which gets executed for a given Entity . EntityMapper An implementor of this trait knows how to map an Entity into another Entity . Event Something that “happens” and might be read / observed by app logic. FloatExt A trait for extending f32 and f64 with extra methods. FromReflect A trait that enables types to be dynamically constructed from reflected data. FromRng Ergonomics trait for a type with a Standard distribution, allowing values to be generated
uniformly from an Rng by a method in its own namespace. FromWorld Creates an instance of the type this trait is implemented for
using data from the supplied World . GetField A convenience trait which combines fetching and downcasting of struct
fields. GetPath A trait which allows nested Reflect values to be retrieved with path strings. GetTupleStructField A convenience trait which combines fetching and downcasting of tuple
struct fields. GizmoConfigGroup A trait used to create gizmo configs groups. GizmoPrimitive2d A trait for rendering 2D geometric primitives (P) with GizmoBuffer . GizmoPrimitive3d A trait for rendering 3D geometric primitives (P) with GizmoBuffer . Gray Trait for returning a grayscale color of a provided lightness. Hue Trait for manipulating the hue of a color. IntoScheduleConfigs Types that can convert into a ScheduleConfigs . IntoSystem Conversion trait to turn something into a System . IntoSystemSet Types that can be converted into a SystemSet . Luminance Methods for changing the luminance of a color. Note that these methods are not
guaranteed to produce consistent results across color spaces,
but will be within a given space. Material Materials are used alongside MaterialPlugin , Mesh3d , and MeshMaterial3d
to spawn entities that are rendered with a specific Material type. They serve as an easy to use high level
way to render Mesh3d entities with custom shader logic. Measured2d A trait for getting measurements of 2D shapes Measured3d A trait for getting measurements of 3D shapes MeshBuilder A trait used to build Mesh es from a configuration Meshable A trait for shapes that can be turned into a Mesh . Mix Linear interpolation of two colors within a given color space. PartialReflect The foundational trait of bevy_reflect , used for accessing and modifying data dynamically. Plugin A collection of Bevy app logic and configuration. PluginGroup Combines multiple Plugin s into a single unit. Primitive2d A marker trait for 2D primitives Primitive3d A marker trait for 3D primitives RationalGenerator Implement this on cubic splines that can generate a rational cubic curve from their spline parameters. ReadOnlySystem System types that do not modify the World when run.
This is implemented for any systems whose parameters all implement ReadOnlySystemParam .Reflect A core trait of bevy_reflect , used for downcasting to concrete types. ReflectPath Something that can be interpreted as a reflection path in GetPath . RelationshipTarget A Component containing the collection of entities that relate to this Entity via the associated Relationship type.
See the Relationship documentation for more information. Resource A type that can be inserted into a World as a singleton. Saturation Trait for manipulating the saturation of a color. ShapeSample Exposes methods to uniformly sample a variety of primitive shapes. SpawnRelated RelationshipTarget methods that create a Bundle with a DynamicBundle::Effect that:StableInterpolate A type with a natural interpolation that provides strong subdivision guarantees. StateScopedEventsAppExt Extension trait for App adding methods for registering state scoped events. StateSet A States type or tuple of types which implement States . States Types that can define world-wide states in a finite-state machine. Struct A trait used to power struct-like operations via reflection . SubStates A sub-state is a state that exists only when the source state meet certain conditions,
but unlike ComputedStates - while they exist they can be manually modified. System An ECS system that can be added to a Schedule SystemInput Trait for types that can be used as input to System s. SystemParamBuilder A builder that can create a SystemParam . SystemParamFunction A trait implemented for all functions that can be used as System s. SystemSet Types that identify logical groups of systems. ToOwned A generalization of Clone to borrowed data. ToString A trait for converting a value to a String. TransformPoint A trait for point transformation methods. TupleStruct A trait used to power tuple struct-like operations via reflection . TypePath A static accessor to type paths and names. UiMaterial Materials are used alongside UiMaterialPlugin and MaterialNode
to spawn entities that are rendered with a specific UiMaterial type. They serve as an easy to use high level
way to render Node entities with custom shader logic. Vec2Swizzles Vec3Swizzles Vec4Swizzles _ advance_transitions A system that alters the weight of currently-playing transitions based on
the current time and decline amount. any_component_removed A Condition -satisfying system that returns true
if there are any entity with a component of the given type removed. any_match_filter A Condition -satisfying system that returns true
if there are any entities that match the given QueryFilter . any_with_component A Condition -satisfying system that returns true
if there are any entities with the given component type. bvec2 Creates a 2-dimensional bool vector mask. bvec3 Creates a 3-dimensional bool vector mask. bvec4 Creates a 4-dimensional bool vector mask. bvec3a Creates a 3-dimensional bool vector mask. bvec4a Creates a 4-dimensional bool vector mask. condition_changed Generates a Condition that returns true when the passed one changes. condition_changed_to Generates a Condition that returns true when the result of
the passed one went from false to true since the last time this was called. default An ergonomic abbreviation for Default::default() to make initializing structs easier. expire_completed_transitions A system that removed transitions that have completed from the
AnimationTransitions object. in_state Generates a Condition -satisfying closure that returns true
if the state machine is currently in state. interpolate_with_cubic_bezier Evaluates a cubic Bézier curve at a value t, given two endpoints and the
derivatives at those endpoints. interval Create an Interval with a given start and end. Alias of Interval::new . ivec2 Creates a 2-dimensional vector. ivec3 Creates a 3-dimensional vector. ivec4 Creates a 4-dimensional vector. last_transition Returns the latest state transition event of type S, if any are available. mat2 Creates a 2x2 matrix from two column vectors. mat3 Creates a 3x3 matrix from three column vectors. mat4 Creates a 4x4 matrix from four column vectors. mat3a Creates a 3x3 matrix from three column vectors. not Generates a Condition that inverses the result of passed one. on_event A Condition -satisfying system that returns true
if there are any new events of the given type since it was last called. pointer_events Dispatches interaction events to the target entities. quat Creates a quaternion from x, y, z and w values. resource_added A Condition -satisfying system that returns true
if the resource of the given type has been added since the condition was last checked. resource_changed A Condition -satisfying system that returns true
if the resource of the given type has had its value changed since the condition
was last checked. resource_changed_or_removed A Condition -satisfying system that returns true
if the resource of the given type has had its value changed since the condition
was last checked. resource_equals Generates a Condition -satisfying closure that returns true
if the resource is equal to value. resource_exists A Condition -satisfying system that returns true
if the resource exists. resource_exists_and_changed A Condition -satisfying system that returns true
if the resource of the given type has had its value changed since the condition
was last checked. resource_exists_and_equals Generates a Condition -satisfying closure that returns true
if the resource exists and is equal to value. resource_removed A Condition -satisfying system that returns true
if the resource of the given type has been removed since the condition was last checked. run_once A Condition -satisfying system that returns true
on the first time the condition is run and false every time after. state_changed A Condition -satisfying system that returns true
if the state machine changed state. state_exists A Condition -satisfying system that returns true
if the state machine exists. uvec2 Creates a 2-dimensional vector. uvec3 Creates a 3-dimensional vector. uvec4 Creates a 4-dimensional vector. vec2 Creates a 2-dimensional vector. vec3 Creates a 3-dimensional vector. vec4 Creates a 4-dimensional vector. vec3a Creates a 3-dimensional vector. AnimationDiGraph A type alias for the petgraph data structure that defines the animation
graph. AnimationMask The type of an animation mask bitfield. AnimationNodeIndex The index of either an animation or blend node in the animation graph. ChildSpawner A type alias over RelatedSpawner used to spawn child entities containing a ChildOf relationship. ChildSpawnerCommands A type alias over RelatedSpawnerCommands used to spawn child entities containing a ChildOf relationship. Result A result type for use in fallible systems, commands and observers. SystemIn Shorthand way to get the System::In for a System as a SystemInput::Inner . Text2dReader 2d alias for TextReader . Text2dWriter 2d alias for TextWriter . TextUiReader UI alias for TextReader . TextUiWriter UI alias for TextWriter . bevy_main reflect_trait A macro that automatically generates type data for traits, which their implementors can then register. Asset Bundle Component Deref Implements Deref for structs. This is especially useful when utilizing the newtype pattern. DerefMut Implements DerefMut for structs. This is especially useful when utilizing the newtype pattern. Event FromReflect Derives the FromReflect trait. FromWorld GizmoConfigGroup Implements the GizmoConfigGroup trait for a gizmo config group type. Reflect The main derive macro used by bevy_reflect for deriving its Reflect trait. Resource States SubStates SystemSet Derive macro generating an impl of the trait SystemSet. TypePath Derives the TypePath trait, providing a stable alternative to [std::any::type_name].