pub struct MaterialProperties {
    pub properties: HashMap<String, Value>,
}
Expand description

Stores toml information about a material, made for brushes.

§Examples

use bevy_trenchbroom::prelude::*;

// You should load MaterialProperties via your app's asset server, this is just for demonstration purposes.
let mat_properties = MaterialPropertiesLoader.load_sync(&std::fs::read_to_string("assets/textures/test.toml").unwrap()).unwrap();

assert_eq!(mat_properties.get(MaterialProperties::RENDER), true);
assert_eq!(mat_properties.get(MaterialProperties::COLLIDE), false);
assert_eq!(mat_properties.get(MaterialProperties::ROUGHNESS), 0.25);

Fields§

§properties: HashMap<String, Value>

Implementations§

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impl MaterialProperties

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pub const RENDER: MaterialProperty<bool> = _

Whether the surface should render in the world.

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pub const COLLIDE: MaterialProperty<bool> = _

Whether the surface should have general collision.

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pub const ROUGHNESS: MaterialProperty<f32> = _

How rough the surface should be. Used for StandardMaterial::perceptual_roughness. The only difference being the default of this is 1.0.

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pub const METALLIC: MaterialProperty<f32> = _

How metallic the surface should be. Used for StandardMaterial::metallic.

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pub const ALPHA_MODE: MaterialProperty<MaterialPropertiesAlphaMode> = _

How a material’s base color alpha channel is used for transparency. See MaterialPropertiesAlphaMode docs.

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pub const EMISSIVE: MaterialProperty<Color> = _

The amount of emissive light given off from the surface. Used for StandardMaterial::emissive.

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pub const DOUBLE_SIDED: MaterialProperty<bool> = _

Whether to cull back faces.

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pub fn get<T: Deserialize<'static>>(&self, property: MaterialProperty<T>) -> T

Gets a property from these properties, if it isn’t defined, uses the supplied MaterialProperty’s default.

Trait Implementations§

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impl Clone for MaterialProperties

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fn clone(&self) -> MaterialProperties

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MaterialProperties

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MaterialProperties

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fn default() -> MaterialProperties

Returns the “default value” for a type. Read more
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impl TypePath for MaterialProperties
where Self: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl VisitAssetDependencies for MaterialProperties

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fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))

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impl Asset for MaterialProperties

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<A> AssetContainer for A
where A: Asset,

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fn insert(self: Box<A>, id: UntypedAssetId, world: &mut World)

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fn asset_type_name(&self) -> &'static str

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impl<T> Borrow<T> for T
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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type Error = <U as TryFrom<T>>::Error

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where S: Into<Dispatch>,

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