1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
use crate::{Real, Time, Timer, TimerMode, Virtual};
use bevy_ecs::system::Res;
use bevy_utils::Duration;

/// Run condition that is active on a regular time interval, using [`Time`] to advance
/// the timer. The timer ticks at the rate of [`Time::relative_speed`].
///
/// ```no_run
/// # use bevy_app::{App, NoopPluginGroup as DefaultPlugins, PluginGroup, Update};
/// # use bevy_ecs::schedule::IntoSystemConfigs;
/// # use bevy_utils::Duration;
/// # use bevy_time::common_conditions::on_timer;
/// fn main() {
///     App::new()
///         .add_plugins(DefaultPlugins)
///         .add_systems(
///             Update,
///             tick.run_if(on_timer(Duration::from_secs(1))),
///         )
///     .run();
/// }
/// fn tick() {
///     // ran once a second
/// }
/// ```
///
/// Note that this does **not** guarantee that systems will run at exactly the
/// specified interval. If delta time is larger than the specified `duration` then
/// the system will only run once even though the timer may have completed multiple
/// times. This condition should only be used with large time durations (relative to
/// delta time).
///
/// For more accurate timers, use the [`Timer`] class directly (see
/// [`Timer::times_finished_this_tick`] to address the problem mentioned above), or
/// use fixed timesteps that allow systems to run multiple times per frame.
pub fn on_timer(duration: Duration) -> impl FnMut(Res<Time>) -> bool + Clone {
    let mut timer = Timer::new(duration, TimerMode::Repeating);
    move |time: Res<Time>| {
        timer.tick(time.delta());
        timer.just_finished()
    }
}

/// Run condition that is active on a regular time interval,
/// using [`Time<Real>`] to advance the timer.
/// The timer ticks are not scaled.
///
/// ```no_run
/// # use bevy_app::{App, NoopPluginGroup as DefaultPlugins, PluginGroup, Update};
/// # use bevy_ecs::schedule::IntoSystemConfigs;
/// # use bevy_utils::Duration;
/// # use bevy_time::common_conditions::on_real_timer;
/// fn main() {
///     App::new()
///         .add_plugins(DefaultPlugins)
///         .add_systems(
///             Update,
///             tick.run_if(on_real_timer(Duration::from_secs(1))),
///         )
///         .run();
/// }
/// fn tick() {
///     // ran once a second
/// }
/// ```
///
/// Note that this does **not** guarantee that systems will run at exactly the
/// specified interval. If delta time is larger than the specified `duration` then
/// the system will only run once even though the timer may have completed multiple
/// times. This condition should only be used with large time durations (relative to
/// delta time).
///
/// For more accurate timers, use the [`Timer`] class directly (see
/// [`Timer::times_finished_this_tick`] to address the problem mentioned above), or
/// use fixed timesteps that allow systems to run multiple times per frame.
pub fn on_real_timer(duration: Duration) -> impl FnMut(Res<Time<Real>>) -> bool + Clone {
    let mut timer = Timer::new(duration, TimerMode::Repeating);
    move |time: Res<Time<Real>>| {
        timer.tick(time.delta());
        timer.just_finished()
    }
}

/// Run condition that is active *once* after the specified delay,
/// using [`Time`] to advance the timer.
/// The timer ticks at the rate of [`Time::relative_speed`].
///
/// ```rust,no_run
/// # use bevy_app::{App, NoopPluginGroup as DefaultPlugins, PluginGroup, Update};
/// # use bevy_ecs::schedule::IntoSystemConfigs;
/// # use bevy_utils::Duration;
/// # use bevy_time::common_conditions::once_after_delay;
/// fn main() {
///     App::new()
///         .add_plugins(DefaultPlugins)
///         .add_systems(
///             Update,
///             tick.run_if(once_after_delay(Duration::from_secs(1))),
///         )
///     .run();
/// }
/// fn tick() {
///     // ran once, after a second
/// }
/// ```
pub fn once_after_delay(duration: Duration) -> impl FnMut(Res<Time>) -> bool + Clone {
    let mut timer = Timer::new(duration, TimerMode::Once);
    move |time: Res<Time>| {
        timer.tick(time.delta());
        timer.just_finished()
    }
}

/// Run condition that is active *once* after the specified delay,
/// using [`Time<Real>`] to advance the timer.
/// The timer ticks are not scaled.
///
/// ```rust,no_run
/// # use bevy_app::{App, NoopPluginGroup as DefaultPlugins, PluginGroup, Update};
/// # use bevy_ecs::schedule::IntoSystemConfigs;
/// # use bevy_utils::Duration;
/// # use bevy_time::common_conditions::once_after_delay;
/// fn main() {
///     App::new()
///         .add_plugins(DefaultPlugins)
///         .add_systems(
///             Update,
///             tick.run_if(once_after_delay(Duration::from_secs(1))),
///         )
///     .run();
/// }
/// fn tick() {
///     // ran once, after a second
/// }
/// ```
pub fn once_after_real_delay(duration: Duration) -> impl FnMut(Res<Time<Real>>) -> bool + Clone {
    let mut timer = Timer::new(duration, crate::TimerMode::Once);
    move |time: Res<Time<Real>>| {
        timer.tick(time.delta());
        timer.just_finished()
    }
}

/// Run condition that is active *indefinitely* after the specified delay,
/// using [`Time`] to advance the timer.
/// The timer ticks at the rate of [`Time::relative_speed`].
///
/// ```rust,no_run
/// # use bevy_app::{App, NoopPluginGroup as DefaultPlugins, PluginGroup, Update};
/// # use bevy_ecs::schedule::IntoSystemConfigs;
/// # use bevy_utils::Duration;
/// # use bevy_time::common_conditions::repeating_after_delay;
/// fn main() {
///     App::new()
///         .add_plugins(DefaultPlugins)
///         .add_systems(
///             Update,
///             tick.run_if(repeating_after_delay(Duration::from_secs(1))),
///         )
///     .run();
/// }
/// fn tick() {
///     // ran every frame, after a second
/// }
/// ```
pub fn repeating_after_delay(duration: Duration) -> impl FnMut(Res<Time>) -> bool + Clone {
    let mut timer = Timer::new(duration, TimerMode::Once);
    move |time: Res<Time>| {
        timer.tick(time.delta());
        timer.finished()
    }
}

/// Run condition that is active *indefinitely* after the specified delay,
/// using [`Time<Real>`] to advance the timer.
/// The timer ticks are not scaled.
///
/// ```rust,no_run
/// # use bevy_app::{App, NoopPluginGroup as DefaultPlugins, PluginGroup, Update};
/// # use bevy_ecs::schedule::IntoSystemConfigs;
/// # use bevy_utils::Duration;
/// # use bevy_time::common_conditions::repeating_after_real_delay;
/// fn main() {
///     App::new()
///         .add_plugins(DefaultPlugins)
///         .add_systems(
///             Update,
///             tick.run_if(repeating_after_real_delay(Duration::from_secs(1))),
///         )
///     .run();
/// }
/// fn tick() {
///     // ran every frame, after a second
/// }
/// ```
pub fn repeating_after_real_delay(
    duration: Duration,
) -> impl FnMut(Res<Time<Real>>) -> bool + Clone {
    let mut timer = Timer::new(duration, TimerMode::Once);
    move |time: Res<Time<Real>>| {
        timer.tick(time.delta());
        timer.finished()
    }
}

/// Run condition that is active when the [`Time<Virtual>`] clock is paused.
/// Use [`bevy_ecs::schedule::common_conditions::not`] to make it active when
/// it's not paused.
///
/// ```rust,no_run
/// # use bevy_app::{App, NoopPluginGroup as DefaultPlugins, PluginGroup, Update};
/// # use bevy_ecs::schedule::{common_conditions::not, IntoSystemConfigs};
/// # use bevy_time::common_conditions::paused;
/// fn main() {
///     App::new()
///         .add_plugins(DefaultPlugins)
///         .add_systems(
///             Update,
///             (
///                 is_paused.run_if(paused),
///                 not_paused.run_if(not(paused)),
///             )
///         )
///     .run();
/// }
/// fn is_paused() {
///     // ran when time is paused
/// }
///
/// fn not_paused() {
///     // ran when time is not paused
/// }
/// ```
pub fn paused(time: Res<Time<Virtual>>) -> bool {
    time.is_paused()
}

#[cfg(test)]
mod tests {
    use super::*;
    use bevy_ecs::schedule::{IntoSystemConfigs, Schedule};
    use std::time::Duration;

    fn test_system() {}

    // Ensure distributive_run_if compiles with the common conditions.
    #[test]
    fn distributive_run_if_compiles() {
        Schedule::default().add_systems(
            (test_system, test_system)
                .distributive_run_if(on_timer(Duration::new(1, 0)))
                .distributive_run_if(paused),
        );
    }
}